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Turtle Geometry
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Turtle Geometry Paperback - 1986

by Harold Abelson; Andrea Disessa


From the publisher

Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.

First line

Imagine that you have control of a little creature called a turtle that exists in a mathematical plane or, better yet, on a computer display screen.

Details

  • Title Turtle Geometry
  • Author Harold Abelson; Andrea Disessa
  • Binding Paperback
  • Edition Reprint
  • Pages 498
  • Volumes 1
  • Language ENG
  • Publisher MIT Press, Cumberland, Rhode Island, U.S.A
  • Date 1986-07-09
  • ISBN 9780262510370 / 0262510375
  • Weight 1.72 lbs (0.78 kg)
  • Dimensions 8.96 x 5.9 x 1.07 in (22.76 x 14.99 x 2.72 cm)
  • Ages 18 to UP years
  • Grade levels 13 - UP
  • Dewey Decimal Code 516

About the author

Hal Abelson is Class of 1922 Professor of Computer Science and Engineering at Massachusetts Institute of Technology and a fellow of the IEEE. He is a founding director of Creative Commons, Public Knowledge, and theFree Software Foundation. Additionally, he serves as co-chair for the MIT Council on Educational Technology. Andrea diSessa is Chancellor's Professor in the Graduate School of Education at the University of California, Berkeley, and a member of the National Academy of Education. He is the coauthor of Turtle Geometry: The Computer as a Medium for Exploring Mathematics (MIT Press, 1981).
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Turtle Geometry: The Computer as a Medium for Exploring Mathematics (Artificial Intelligence)
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Turtle Geometry: The Computer as a Medium for Exploring Mathematics (Artificial Intelligence)

by Harold Abelson , Andrea diSessa

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Turtle Geometry: The Computer as a Medium for Exploring Mathematics

Turtle Geometry: The Computer as a Medium for Exploring Mathematics

by Abelson, Harold; Disessa, Andrea

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Turtle Geometry: The Computer as a Medium for Exploring Mathematics

Turtle Geometry: The Computer as a Medium for Exploring Mathematics

by Abelson, Harold; Disessa, Andrea

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Turtle Geometry: The Computer as a Medium for Exploring Mathematics (Artificial Intelligence)
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Turtle Geometry: The Computer as a Medium for Exploring Mathematics (Artificial Intelligence)

by Abelson, Harold

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Turtle Geometry
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Turtle Geometry

by Harold Abelson; Andrea diSessa

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Turtle Geometry : The Computer as a Medium for Exploring Mathematics
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Turtle Geometry : The Computer as a Medium for Exploring Mathematics

by Disessa, Andrea, Abelson, Harold

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Turtle Geometry: The Computer as a Medium for Exploring Mathematics (Mit Press Series in...
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Turtle Geometry: The Computer as a Medium for Exploring Mathematics (Mit Press Series in Artificial Intelligence)

by Harold Abelson; Andrea A. DiSessa

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Turtle Geometry: The Computer as a Medium for Exploring Mathematics

Turtle Geometry: The Computer as a Medium for Exploring Mathematics

by Harold Abelson

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Turtle Geometry: The Computer as a Medium for Exploring Mathematics (Artificial Intelligence)
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Turtle Geometry: The Computer as a Medium for Exploring Mathematics (Artificial Intelligence)

by Abelson, Harold

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Reprint
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Paperback
ISBN 10 / ISBN 13
9780262510370 / 0262510375
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Turtle Geometry: The Computer as a Medium for Exploring Mathematics (Artificial Intelligence)
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Turtle Geometry: The Computer as a Medium for Exploring Mathematics (Artificial Intelligence)

by Abelson, Harold; Disessa, Andrea

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ISBN 10 / ISBN 13
9780262510370 / 0262510375
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