BIBLIO is the largest independent book marketplace in the world, with over 100 million books.

Skip to content

Unity 2018 Augmented Reality Projects

Unity 2018 Augmented Reality Projects

Unity 2018 Augmented Reality Projects
Stock photo: cover may vary

Unity 2018 Augmented Reality Projects Papeback -

by Jesse Glover

Add to wish list
  • New
New

Description

Packt Publishing, Limited , pp. 358 . Papeback. New.
Ask the seller a question Add to wish list
A$106.75
A$5.71 Delivery within USA
Standard delivery: 9 to 14 days
More delivery options
Ships from Cold Books (New York, United States)

Details

  • Title Unity 2018 Augmented Reality Projects
  • Author Jesse Glover
  • Binding Papeback
  • Condition New
  • Pages 358
  • Volumes 1
  • Language ENG
  • Publisher Packt Publishing, Limited
  • Publication date pp. 358
  • Bookseller's Inventory # 6379930380
  • ISBN 9781788838764 / 1788838769
  • Weight 1.36 lbs (0.62 kg)
  • Dimensions 9.25 x 7.5 x 0.74 in (23.50 x 19.05 x 1.88 cm)
  • Category Computers - General Information
  • Quantity available 4

About Cold Books New York, United States

Biblio member since 2012

Terms of Sale: 30 day return guarantee, with full refund including shipping costs for up to 30 days after delivery if an item arrives misdescribed or damaged.

Browse books from Cold Books

Reader reviews for Unity 2018 Augmented Reality Projects

From the publisher

Create engaging Augmented Reality (AR) applications with Unity 3D that can be experienced with devices such as HoloLens and Daydream

Key Features

  • Learn the principles of AR application development
  • Work with the most popular sensors used in AR games and applications across Android, Apple and Windows
  • Build experiences with interactive objects, physics, UI, animations, and C# scripting

Book Description

Augmented Reality allows for radical innovations in countless areas. It magically blends the physical and virtual worlds, bringing applications from a screen into your hands. Meanwhile, Unity has now become the leading platform to develop augmented reality experiences, as it provides a great pipeline for working with 3D assets.

Using a practical and project-based approach, Unity 2018 Augmented Reality Projects educates you about the specifics of augmented reality development in Unity 2018.

This book teaches you how to use Unity in order to develop AR applications which can be experienced with devices such as HoloLens and Daydream. You will learn to integrate, animate, and overlay 3D objects on your camera feed, before gradually moving on to implementing sensor-based AR applications. In addition to this, you will explore the technical considerations that are especially important and possibly unique to AR. The projects in the book demonstrate how you can build a variety of AR experiences, whilst also giving insights into C# programming as well as the Unity 3D game engine via the interactive Unity Editor.

By the end of the book, you will be equipped to develop rich, interactive augmented reality experiences for a range of AR devices and platforms using Unity.

What you will learn

  • Build and run AR applications for specific headsets, including HoloLens and Daydream
  • Create 3D scenes with Unity and other 3D tools while learning about world space and scale
  • Move around your AR scenes using locomotion and teleportation
  • Create filters or overlays that work in tandem with facial recognition software
  • Use GPS, geolocation services, and the camera feed to create a fitness application
  • Integrate AR and VR concepts together in a single application

Who this book is for:

Unity 2018 Augmented Reality Projects is for you if you're a game developer familiar with 3D computer graphics and interested in building your own AR games or applications. Any experience in Unity and C# is an advantage.

tracking-