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Sams Teach Yourself Game Programming with DirectX in 21 Days [With CDROM] Paperback - 2002
by Clayton Walnum
Summary
Learn everything you need to program 2D games with DirectX 8.1.
The reader will develop a complete game engine that he can use to extend the supplied game or to create a new game from scratch.
Learn to implement the power of the DirectX 8.1 SDK for quicker development and more visually appealing games.
No game programming experience required.
The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and programming of a console-style computer role-playing game. As the reader builds the game piece by piece, he not only applies what he's learned about Direct3D and DirectSound, but also learns the fundamental skills needed to program games. Currently, no other book on the market covers the same material.
Award-winning author Clayton Walnum has been writing about computers for two decades. In the 80's, Clay published many computer games in Atari computer magazines and eventually became the Executive Editor of two monthly Atari magazines, ANALOG Computing and ST-Log. Over the course of his career, he has written many books on graphics and game programming, covering such technologies as Visual Basic, C++, OpenGL, and DirectX. Some of these books include Sams Teach Yourself Game Programming with Visual Basic 6 in 21 Days, Dungeons of Discovery: Writing Dazzling Windows Games with WinG, 3-D Graphics Programming with OpenGL, and Creating Turbo C++ Games. Clay holds a degree in Computer Science.
Details
- Title Sams Teach Yourself Game Programming with DirectX in 21 Days [With CDROM]
- Author Clayton Walnum
- Binding Paperback
- Edition First edition-se
- Pages 720
- Volumes 1
- Language ENG
- Publisher Sams
- Date August 26, 2002
- Illustrated Yes
- ISBN 9780672324192 / 0672324199
- Weight 2.62 lbs (1.19 kg)
- Dimensions 9.04 x 7.38 x 1.52 in (22.96 x 18.75 x 3.86 cm)
- Library of Congress subjects Computer games - Programming
- Library of Congress Catalog Number 2002102793
- Dewey Decimal Code 006.776
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Sams Teach Yourself Game Programming with DirectX in 21 Days
by Walnum, Clayton
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Sams Teach Yourself Game Programming with DirectX in 21 Days [With CDROM]
by Walnum, Clayton
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Sams, 2002. Paperback. Good. Former library book; Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.Dust jacket quality is not guaranteed.
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Sams Teach Yourself Game Programming with DirectX in 21 Days
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Sams Teach Yourself Game Programming with DirectX in 21 Days
by Walnum, Clayton
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Sams. First edition-second printing. Paperback. Fine. Fine condition.Sams,2002.First edition-second printing.Large format paperback(small ink mark and scratch on the back cover,two small nicks on the edges of the cover and spine) in fine condition.Illustrated with b/w drawings,tables,diagrams.The CD-Rom includes:DirectX 8.1 SDK,PaintShop Pro 7,All of the examples developed in the book.The book is new with a small nick on the edge of the pages.714pp including Appendices A to D,index.This is very heavy book(approx 1.3 Kg). This is another paragraph Product Description: The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and programming of a console-style computer role-playing game. As the reader builds the game piece by…
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Sams Teach Yourself Game Programming with DirectX in 21 Days
by Clayton Walnum
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- ISBN 10 / ISBN 13
- 9780672324192 / 0672324199
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