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RPG Programming with XNA Game Studio 3.0 Paperback - 2009 - 1st Edition
by Jim Perry
Details
- Title RPG Programming with XNA Game Studio 3.0
- Author Jim Perry
- Binding Paperback
- Edition number 1st
- Edition 1
- Pages 313
- Volumes 1
- Language ENG
- Publisher Wordware Publishing
- Date 2009-06
- Illustrated Yes
- ISBN 9781598220650 / 1598220659
- Weight 1 lbs (0.45 kg)
- Dimensions 8.9 x 5.9 x 0.8 in (22.61 x 14.99 x 2.03 cm)
- Library of Congress subjects Computer games - Programming, Role playing in art
- Library of Congress Catalog Number 2009015196
- Dewey Decimal Code 794.815
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RPG Programming With XNA Game Studio 3.0
by Jim Perry
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Jones & Bartlett Learning, LLC, 2009. Paperback. Very Good. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.Dust jacket quality is not guaranteed.
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RPG Programming with XNA Game Studio 3.0 (Wordware Game and Graphics Library)
by Jim Perry
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RPG Programming with XNA Game Studio 3.0 (Wordware Game and Graphics Library)
by Jim Perry
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Jones & Bartlett Publishers, 2009-06-19. Paperback. Used: Good.
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RPG Programming with XNA Game Studio
by Perry, Jim
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RPG Programming with XNA Game Studio 3.0 by Perry, Jim
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ISBN: 9781598220650Wordware Publishing Inc. | 19 October 2009
Paperback | 316 pages
RPG Programming Using XNA Game Studio 3.0 Provides Detailed Information On Role-Playing Games (Rpgs) And How To Create Them Using Microsoft?S XNA Game Studio 3.0. The Book Examines The History Of The Genre And Takes A Piece-By-Piece Approach To Producing A 2D Tile-Based Game, Demonstrating How To Create The Various Components That Make Up An RPG And Implement Them Using C# And XNA Game Studio 3.0. By The End Of The Book, Readers Will Have Built A Complete Toolset That Can Be Used To Create Data For Their Own Rpgs. Learn How To: * Creating The Characters And Monsters That Populate RPG Worlds * Add Stats And Skills To Allow Game Entities To Perform Actions * Populate The Game World With Items And Treasures. Construct A Conversation Editor To Add Another Degree Of Interaction * Create A Multiple-Step Quest System To Give Players Goals To Research During Gameplay * Creating A Tile Engine For Displaying The World… Read More
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