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Analysing English as a Lingua Franca in Video Games: Linguistic Features,
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Analysing English as a Lingua Franca in Video Games: Linguistic Features, Experiential and Functional Dimensions of Online and Scripted Interactions Paperback - 2016

by Iaia, Pietro Luigi


From the publisher

This book examines the English Lingua Franca (ELF) uses in a corpus of online and scripted video-game interactions. While research generally explores the playful and technological aspects of computer-mediated communication, this study focuses on the strategies of cooperation, language simplification and authentication, lexical creativity and meaning negotiation that are generally activated within the community of practice of gamers to facilitate cross-cultural conversations. The scripted exchanges, instead, are examined by means of the ALFA Model (Analysis of Lingua Franca in Audiovisual texts), which is devised to enquire into the extent to which the non-native participants' language variations are part of the multimodal actualisation of the cognitive construct of non-native speakers , to which authors resort in order to prompt specific reactions on the part of the receivers. Finally, since the participants' turns in both online and scripted interactions are visually represented as written messages on screen, this research also contributes to the development of the description of written ELF variations, so far not thoroughly explored in the literature.

Details

  • Title Analysing English as a Lingua Franca in Video Games: Linguistic Features, Experiential and Functional Dimensions of Online and Scripted Interactions
  • Author Iaia, Pietro Luigi
  • Binding Paperback
  • Pages 139
  • Language ENG
  • Publisher Peter Lang Gmbh, Internationaler Verlag Der Wissenschaften, Bern
  • Date 2016
  • ISBN 9783034321389

About the author

Pietro Luigi Iaia is Researcher of English Linguistics and Translation at the University of Salento (Italy) and holds a Ph.D. in English Linguistics applied to Translation Studies. His research interests and publications focus on the cognitive-semantic and socio-cultural dimensions of audiovisual translation, and on ELF variations in cross-cultural audiovisual and computer-mediated communication.

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Analysing English as a Lingua Franca in Video Games: Linguistic Features, Experiential and...

Analysing English as a Lingua Franca in Video Games: Linguistic Features, Experiential and Functional Dimensions of Online and Scripted Interactions

by Iaia, Pietro Luigi

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Bern: Peter Lang, 2016. Paperback in new condition. AE. Paperback. New.
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Analysing English as a Lingua Franca in Video Games: Linguistic Features, Experiential and...

Analysing English as a Lingua Franca in Video Games: Linguistic Features, Experiential and Functional Dimensions of Online and Scripted Interactions

by Pietro Luigi Iaia

  • New
  • Paperback
Condition
New
Binding
Paperback
ISBN 10 / ISBN 13
9783034321389 / 3034321384
Quantity Available
10
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Seller rating:
This seller has earned a 5 of 5 Stars rating from Biblio customers.
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Paperback. New. This book focuses on the English lingua-franca uses in video-game interactions. The typographic and linguistic deviations from the standard norms are investigated, along with the cooperation strategies and status asymmetries of the participants in the online interactions, and the role of language in creating ideological representations.
Item Price
A$109.08
A$19.24 shipping to USA