Description:
Oakland: We Still Like Books. Very Good. 2010. First Edition; First Printing. Softcover. No date (circa 2010) Very Good paperback bound with 2 screws with slight cover wear. No. 2 of an edition of 100.84 pages, unmarked. Daniel Baker-Jud, Anhvu Buchanan, Gina Caciolo, Meagan Cavanaugh, Laurie Ann Doyle, Tupelo Hassman, Dustin Heron, Emily Kiernan, Anthony Lux, Mako Matsuda, Lu Moore, Jim Nelson, Chris Pedler, Helene Poulshock, Kate Regan, Monica Regan, Matt L Rohrer, Jason Rosten, Joshua Emeson Smith, Tavia Stewart-Streit, Andrew R Touhy. Edited by Sarah Ciston & Chris Pedler. ; UO15 E4E; 8vo 8" - 9" tall; 84 pages .
The Design Game by Moore, A. Doyle
by Moore, A. Doyle
The Design Game
by Moore, A. Doyle
- Used
Printed four-pocket folder containing thick cards representing examples of four of the major elements of design - color, shape, line, and texture - together with an additional set of thick cardboard shapes and a sheet of included contents, with explanatory text by Muriel B. Christison of the Krannert Art Museum at the University of Illinois, the whole comprising a game meant to help instruct young children in design and art appreciation. Square 8vo. Original printed folder, housed in original square cardboard box with label pasted to lid. Some slight wear or creasing to folder, very slight sunning and soiling to box and label, hand-written pen inscription of former owner to upper right corner of box lid and front of cover. Champaign, Illinois (University of Illinois at Urbana-Champaign) 1971. From the introductory text: "The Design Game is used to increase visual awareness and sensitivity to design, as design exists in art and in the environment. Players become familiar with the artist's means of expression: colors, shapes, lines, and textures. The Design Game presents an introduction to the ways in which elements of design may be selected, ordered and combined in any man-made composition...The Design Game is planned especially for pre-kindergarten, kindergarten, and primary grade children to use when visiting an art museum. It is a form of perceptual training that develops their learning readiness. It may be played with any type of art object found in the usual art museum or art exhibition...It aids the child in perceiving and in verbalizing; it prepares the child for approaches and responses to art objects and exhibitions at higher grade levels." A very scarce design game, with WorldCat only locating two holdings in North American institutions as of June 2019.
- Bookseller Bernett Rare Books Inc (US)
- Book Condition Used
- Quantity Available 1
- Product_type