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3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics Hardback - 2000 - 1st Edition
by David H. Eberly
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Computer graphics has been a popular area of computer science for the last few decades.
Details
- Title 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics
- Author David H. Eberly
- Binding Hardback
- Edition number 1st
- Edition 1
- Pages 561
- Volumes 1
- Language ENG
- Publisher CRC Press, Saint Louis, Missouri, U.S.A
- Publication date September 2000
- Illustrated Yes
- ISBN 9781558605930 / 1558605932
- Weight 2.64 lbs (1.20 kg)
- Dimensions 9.62 x 7.73 x 1.31 in (24.43 x 19.63 x 3.33 cm)
- Category Computers - Languages / Programming
- Library of Congress Catalogue Number 00055019
- Dewey Decimal Code 006.693
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3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics
by Eberly, David H.
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3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics
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3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology)
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