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3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics Hardcover - 2000 - 1st Edition
by David H. Eberly
First line
Computer graphics has been a popular area of computer science for the last few decades.
Details
- Title 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics
- Author David H. Eberly
- Binding Hardcover
- Edition number 1st
- Edition 1
- Pages 561
- Volumes 1
- Language ENG
- Publisher CRC Press, Saint Louis, Missouri, U.S.A
- Date September 2000
- Illustrated Yes
- ISBN 9781558605930 / 1558605932
- Weight 2.64 lbs (1.20 kg)
- Dimensions 9.62 x 7.73 x 1.31 in (24.43 x 19.63 x 3.33 cm)
- Library of Congress Catalog Number 00055019
- Dewey Decimal Code 006.693
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3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology)
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3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics
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3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology)
by David H. Eberly
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CRC Press LLC, 2000. Hardcover. Good. Missing dust jacket; Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.Dust jacket quality is not guaranteed.
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3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics
by Eberly, David H.
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CRC Press, 2000. Hardcover. Good. Former library book; Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.Dust jacket quality is not guaranteed.
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3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics
by David H. Eberly
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3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics
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CRC Press LLC, 2000. Hardcover. Very Good. Disclaimer:A copy that has been read, but remains in excellent condition. Pages are intact and are not marred by notes or highlighting, but may contain a neat previous owner name. The spine remains undamaged. An ex-library book and may have standard library stamps and/or stickers. At ThriftBooks, our motto is: Read More, Spend Less.Dust jacket quality is not guaranteed.
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3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology)
by David H. Eberly
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3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology)
by David H. Eberly
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Morgan Kaufmann, 2000-10-06. Hardcover. Used: Good.
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3D Game Engine Design With CD Rom -
by David Eberly -
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Morgan Kaufman Publishing -. Very Good-. 2001. Hardcover. 1558605932 . All CDs included and in good condition. Small stain to side edge of pages. - Great overall condition. Minor cosmetic wear. No noteworthy blemishes. No writing. .
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3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology)
by Eberly, David H
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Morgan Kaufmann, 2000-10-06. Hardcover. New. New. In shrink wrap. Looks like an interesting title!
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