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Geometric Algebra for Computer Graphics
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Geometric Algebra for Computer Graphics Paperback - 2010

by John Vince


From the publisher

Geometric algebra (a Clifford Algebra) has been applied to different branches of physics for a long time but is now being adopted by the computer graphics community and is providing exciting new ways of solving 3D geometric problems.

John Vince (author of numerous books including 'Geometry for Computer Graphics' and 'Vector Analysis for Computer Graphics') has tackled this complex subject in his usual inimitable style, and provided an accessible and very readable introduction. As well as putting geometric algebra into its historical context, John tackles complex numbers and quaternions. The text is very well illustrated and filled with lots of clear examples. Introductory chapters also look at algebraic axioms, vector algebra and geometric conventions and the book closes with a chapter on how the algebra is applied to computer graphics.

From the rear cover

Since its invention, geometric algebra has been applied to various branches of physics such as cosmology and electrodynamics, and is now being embraced by the computer graphics community where it is providing new ways of solving geometric problems. It took over two thousand years to discover this algebra, which uses a simple and consistent notation to describe vectors and their products.

John Vince (best-selling author of a number of books including 'Geometry for Computer Graphics' and 'Vector Analysis for Computer Graphics') tackles this new subject in his usual inimitable style, and provides an accessible and very readable introduction.

The first five chapters review the algebras of real numbers, complex numbers, vectors, and quaternions and their associated axioms, together with the geometric conventions employed in analytical geometry. As well as putting geometric algebra into its historical context, John Vince provides chapters on Grassmann's outer product and Clifford's geometric product, followed by the application of geometric algebra to reflections, rotations, lines, planes and their intersection. The conformal model is also covered, where a 5D Minkowski space provides an unusual platform for unifying the transforms associated with 3D Euclidean space.

Filled with lots of clear examples and useful illustrations, this compact book provides an excellent introduction to geometric algebra for computer graphics.

Details

  • Title Geometric Algebra for Computer Graphics
  • Author John Vince
  • Binding Paperback
  • Edition International Ed
  • Pages 256
  • Volumes 1
  • Language ENG
  • Publisher Springer
  • Date 2010-10-13
  • ISBN 9781849966979 / 1849966974
  • Weight 1 lbs (0.45 kg)
  • Dimensions 9.2 x 7 x 0.6 in (23.37 x 17.78 x 1.52 cm)
  • Dewey Decimal Code 006.6
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Geometric Algebra for Computer Graphics
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Geometric Algebra for Computer Graphics

by John Vince

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Geometric Algebra for Computer Graphics

by John Vince

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Geometric Algebra for Computer Graphics
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Geometric Algebra for Computer Graphics

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