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3D Math Primer for Graphics and Game Development

3D Math Primer for Graphics and Game Development

3D Math Primer for Graphics and Game Development
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3D Math Primer for Graphics and Game Development Paperback - 2002 - 1st Edition

by Dunn, Fletcher/ Parberry, Ian

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Description

Wordware, 2002. Paperback. New. 1st edition. 476 pages. 9.00x7.25x1.50 inches.
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Details

  • Title 3D Math Primer for Graphics and Game Development
  • Author Dunn, Fletcher/ Parberry, Ian
  • Binding Paperback
  • Edition number 1st
  • Edition 1
  • Condition New
  • Pages 429
  • Volumes 1
  • Language ENG
  • Publisher Wordware
  • Publication date 2002
  • Illustrated Yes
  • Bookseller's Inventory # 1-1556229119
  • ISBN 9781556229114 / 1556229119
  • Weight 1.73 lbs (0.78 kg)
  • Dimensions 9.48 x 7.36 x 0.95 in (24.08 x 18.69 x 2.41 cm)
  • Category Computers - Games
  • Library of Congress subjects Computer graphics, Computer science - Mathematics
  • Library of Congress Catalogue Number 2002004615
  • Dewey Decimal Code 006.6
  • Quantity available 1

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Reader reviews for 3D Math Primer for Graphics and Game Development

From the publisher

3D Math Primer For Graphics And Game Development Covers Fundamental 3D Math Concepts That Are Especially Useful For Computer Game Developers And Programmers. The Authors Discuss The Mathematical Theory In Detail And Then Provide The Geometric Interpretation Necessary To Make 3D Math Intuitive. Working C++ Classes Illustrate How To Put The Techniques Into Practice, And Exercises At The End Of Each Chapter Help Reinforce The Concepts. This Book Explains Basic Concepts Such As Vectors, Coordinate Spaces, Matrices, Transformations, Euler Angles, Homogenous Coordinates, Geometric Primitives, Intersection Tests, And Triangle Meshes. It Discusses Orientation In 3D, Including Thorough Coverage Of Quaternions And A Comparison Of The Advantages And Disadvantages Of Different Representation Techniques. The Text Describes Working C++ Classes For Mathematical And Geometric Entities And Several Different Matrix Classes, Each Tailored To Specific Geometric Tasks. Also Included Are Complete Derivations For All The Primitive Transformation Matrices.

First line

"This book is about 3D math, the study of the mathematics behind the geometry of a 3D world."
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