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Affective Intensities and Evolving Horror Forms: From Found Footage to Virtual Reality

Affective Intensities and Evolving Horror Forms: From Found Footage to Virtual Reality

Affective Intensities and Evolving Horror Forms: From Found Footage to Virtual
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Affective Intensities and Evolving Horror Forms: From Found Footage to Virtual Reality Hardback - 2020

by Daniel, Adam

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Edinburgh Univ Pr, 2020. Hardcover. New. 224 pages. 9.25x6.25x0.75 inches.
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Details

  • Title Affective Intensities and Evolving Horror Forms: From Found Footage to Virtual Reality
  • Author Daniel, Adam
  • Binding Hardback
  • Condition New
  • Pages 232
  • Volumes 1
  • Language ENG
  • Publisher Edinburgh Univ Pr
  • Publication date 2020
  • Features Bibliography
  • Bookseller's Inventory # x-1474456359
  • ISBN 9781474456357 / 1474456359
  • Weight 1.14 lbs (0.52 kg)
  • Dimensions 9.21 x 6.14 x 0.56 in (23.39 x 15.60 x 1.42 cm)
  • Category Pop Arts / Pop Culture
  • Quantity available 2

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Reader reviews for Affective Intensities and Evolving Horror Forms: From Found Footage to Virtual Reality

From the publisher

Horror cinema is a genre that is undergoing constant evolution, from the sub-genre of 'found footage, ' to post-cinematic new media forms such as Youtube horror, horror video games and cinematic virtual reality horror. By investigating how these new forms alter the dynamics of spectatorship, this book charts how cinema's affective capacities have shifted in relation to these modifications in the forms of cinematic horror. It applies a rich theoretical synthesis of phenomenological and Deleuzian approaches to a number of case studies, including films like The Blair Witch Project, Paranormal Activity and Creep as well as video games such as Alien: Isolation and new media forms such as Youtube horror and virtual reality horror.

From the rear cover

Horror cinema is a genre that is undergoing constant evolution, from the sub-genre of 'found footage' to post-cinematic new media forms such as YouTube horror, horror video games and cinematic virtual reality horror. By investigating how these new forms alter the dynamics of spectatorship, this book charts how cinema's affective capacities have shifted in relation to these modifications in the forms of cinematic horror. It applies a rich theoretical synthesis of phenomenological and Deleuzian approaches to a number of case studies, including films like The Blair Witch Project, Paranormal Activity and Creep as well as video games such as Alien: Isolation. Adam Daniel is a member of the Writing and Society Research Centre at Western Sydney University.

About the author

Adam Daniel is a member of the Writing and Society Research Centre at Western Sydney University. His research investigates the evolution of horror film, with a focus on the intersection of embodied spectatorship and new media technologies. He has published on film, television and popular culture, and is the Vice-President of the Sydney Screen Studies Network.

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