BIBLIO is the largest independent book marketplace in the world, with over 100 million books.

Skip to content

ANIMATED PROGRAM DESIGN

ANIMATED PROGRAM DESIGN

ANIMATED PROGRAM DESIGN
Stock photo: cover may vary

ANIMATED PROGRAM DESIGN Paperback - 2022

by MORAZÁN

Add to wish list
  • New
  • Paperback
New

Description

SPRINGER, 2022. Paperback. New.
Ask the seller a question Add to wish list
A$221.16
A$21.69 Delivery to USA
Standard delivery: 20 to 30 days
More delivery options
Ships from Sanctum Books (Delhi, India)

Details

  • Title ANIMATED PROGRAM DESIGN
  • Author MORAZÁN
  • Binding Paperback
  • Condition New
  • Publisher SPRINGER
  • Publication date 2022
  • Features Illustrated
  • Bookseller's Inventory # Adhya-9783031043192
  • ISBN 9783031043192
  • Quantity available 500

About Sanctum Books Delhi, India

Biblio member since 2010

We are leading publishers, booksellers, distributors, importers, and exporters. We carry a large selection of books on varied subjects. Do place your valued order or let us know your requirement via email.

Terms of Sale:

30 day return guarantee, with full refund including shipping costs for up to 30 days after delivery if an item arrives misdescribed or damaged.

Books are shipped by Registered Air Mail or DHL/FedEx/Aramex. Additional shipping charges may be required for multi-volume sets.

Browse books from Sanctum Books

Reader reviews for ANIMATED PROGRAM DESIGN

From the publisher

This textbook presents a systematic methodology for program development by using design recipes, i.e. a series of steps, each with a specific outcome, that takes a problem solver from a problem statement to a working and tested programmed solution. It introduces the reader to generative recursion, heuristic searching, accumulative recursion, tail recursion, iteration, mutation, loops, program correctness, and vectors. It uses video game development to make the content fun while at the same time teaching problem-solving techniques.

The book is divided into four parts. Part I presents introductory material on basic problem solving and program design. It starts by reviewing the basic steps of a design recipe using structural recursion on a list. It then proceeds to review code refactoring-a common technique used to refine programs when a better or more elegant way is found to solve a problem-and introduces the reader to randomness. Next, Part II explores a new type of recursioncalled generative recursion. It navigates the reader through examples involving fractal image generation, efficient sorting, and efficient searching techniques such as binary, depth-first, and breadth-first search. Part III then explores a new type of recursion called accumulative (or accumulator) recursion. Examples used include finding a path in a graph, improving insertion sorting, and list-folding operations. Finally, Part IV explores mutation. To aid the reader in properly sequencing mutations it presents Hoare Logic and program correctness. In addition, it introduces vectors, vector processing, in-place operations, and circular data. Throughout the whole book complexity analysis and empirical experimentation is used to evaluate solutions.

This textbook targets undergraduates at all levels as well as graduate students wishing to learn about program design. It details advanced types of recursion, a disciplined approach to the use of mutation, and illustrates the design process by developing a video game exploiting iterative refinement.

From the rear cover

This textbook presents a systematic methodology for program development by using design recipes, i.e. a series of steps, each with a specific outcome, that takes a problem solver from a problem statement to a working and tested programmed solution. It introduces the reader to generative recursion, heuristic searching, accumulative recursion, tail recursion, iteration, mutation, loops, program correctness, and vectors. It uses video game development to make the content fun while at the same time teaching problem-solving techniques.

The book is divided into four parts. Part I presents introductory material on basic problem solving and program design. It starts by reviewing the basic steps of a design recipe using structural recursion on a list. It then proceeds to review code refactoring-a common technique used to refine programs when a better or more elegant way is found to solve a problem-and introduces the reader to randomness. Next, Part II explores a new type of recursioncalled generative recursion. It navigates the reader through examples involving fractal image generation, efficient sorting, and efficient searching techniques such as binary, depth-first, and breadth-first search. Part III then explores a new type of recursion called accumulative (or accumulator) recursion. Examples used include finding a path in a graph, improving insertion sorting, and list-folding operations. Finally, Part IV explores mutation. To aid the reader in properly sequencing mutations it presents Hoare Logic and program correctness. In addition, it introduces vectors, vector processing, in-place operations, and circular data. Throughout the whole book complexity analysis and empirical experimentation is used to evaluate solutions.


This textbook targets undergraduates at all levels as well as graduate students wishing to learn about program design. It details advanced types of recursion, a disciplined approach to the use of mutation, and illustratesthe design process by developing a video game exploiting iterative refinement.

About the author

Marco T. Morazn joined Seton Hall University in 1999 where he teaches at all levels of the Computer Science curriculum including his signature courses on Problem Solving and Programming. He is a strong proponent of program by design in which types guide program development and the author of multiple peer-reviewed articles on computer science education and the implementation of programming languages. Animated Program Design is the result of over ten years learning from his students how to teach them type-based programming and along with his previous Springer book Animated Problem Solving presents a year-long introduction to programming and Computer Science curriculum for first-year university students.

tracking-