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Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and the Unified Process (2nd Edition)

Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and the Unified Process (2nd Edition)

Applying UML and Patterns: An Introduction to Object-Oriented Analysis and
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Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and the Unified Process (2nd Edition) Hardback - 2001 - 2nd Edition

by Larman, Craig

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Prentice Hall. 2. Acceptable. The item might be beaten up but readable. May contain markings or highlighting, as well as stains, bent corners, or any other major defect, but the text is not obscured in any way.
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Reader reviews for Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and the Unified Process (2nd Edition)

From the publisher

The world's no.1 best-selling introduction to object-oriented analysis/design, iterative development, and the UML-now completely updated! Applying UML and Patterns, second edition, helps any developer or student master the core principles and best practices of object-oriented analysis and design (OOA/D)-not just drawing UML, but really applying it in the context of software design. Renowned object technology and iterative methods leader Craig Larman presents three iterations of a single, cohesive case study, incrementally introducing the critical skills of OOA/D, while emphasizing the most essential activities, principles, and patterns. Coverage includes: *Requirements and Use Cases: Identifying and recording requirements *Domain Object Modeling: Understanding domain objects of interest, their attributes, and relationships *Architecture: Creating layered architectures that maximize applicationflexibility, robustness, and maintainability *Essential Object Design: Mastering key skills, including assigning responsibilities to objects, and designing collaborations with principles such as Information Expert, Indirection, and Protected Variations *Design Patterns: Creating robust objec

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What does it mean to have a good object design?
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