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Applying UML and Patterns:  An Introduction to Object-Oriented Analysis and Design and the Unified Process

Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and the Unified Process

Applying UML and Patterns:  An Introduction to Object-Oriented Analysis and
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Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and the Unified Process Hardback - 2002 - 2nd Edition

by Larman, Craig

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Prentice Hall PTR, Upper Saddle River, NJ, 2002. 2nd edition.. Hardcover. Very Good. 4to, hardcover, no dj. Vg+ condition. Board edges shallowly bumped in a few spots; Contents bright, crisp & clean, clearly unread; covers glossy. xxi, 627 p., illus.
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Reader reviews for Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and the Unified Process

From the publisher

The world's no.1 best-selling introduction to object-oriented analysis/design, iterative development, and the UML-now completely updated! Applying UML and Patterns, second edition, helps any developer or student master the core principles and best practices of object-oriented analysis and design (OOA/D)-not just drawing UML, but really applying it in the context of software design. Renowned object technology and iterative methods leader Craig Larman presents three iterations of a single, cohesive case study, incrementally introducing the critical skills of OOA/D, while emphasizing the most essential activities, principles, and patterns. Coverage includes: *Requirements and Use Cases: Identifying and recording requirements *Domain Object Modeling: Understanding domain objects of interest, their attributes, and relationships *Architecture: Creating layered architectures that maximize applicationflexibility, robustness, and maintainability *Essential Object Design: Mastering key skills, including assigning responsibilities to objects, and designing collaborations with principles such as Information Expert, Indirection, and Protected Variations *Design Patterns: Creating robust objec

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What does it mean to have a good object design?
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