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Beginning Android 4 Games Development

Beginning Android 4 Games Development

Beginning Android 4 Games Development
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Beginning Android 4 Games Development Paperback - 2011

by Zechner, Mario

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Apress, 2011-12-21. 1st ed. paperback. Used: Good. 7.52x1.57x9.25. Buy with confidence. Excellent Customer Service & Return policy.
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Details

  • Title Beginning Android 4 Games Development
  • Author Zechner, Mario
  • Binding Paperback
  • Edition 1st ed
  • Condition Used: Good
  • Pages 696
  • Volumes 1
  • Language ENG
  • Publisher Apress
  • Publication date 2011-12-21
  • Illustrated Yes
  • Features Illustrated, Index
  • Bookseller's Inventory # SONG1430239875
  • ISBN 9781430239871 / 1430239875
  • Weight 2.59 lbs (1.17 kg)
  • Dimensions 9.25 x 7.5 x 1.39 in (23.50 x 19.05 x 3.53 cm)
  • Size 7.52x1.57x9.25
  • Category Computers - General Information
  • Library of Congress subjects Application software - Development, Mobile games - Development
  • Library of Congress Catalogue Number 2013388139
  • Dewey Decimal Code 794.815
  • Quantity available 1

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Reader reviews for Beginning Android 4 Games Development

From the publisher

Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games.

The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android 4 Games Development will help you kick-start your project.

The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics:

  • The fundamentals of Android game development targeting Android 1.5-4.0+ devices
  • The Android platform basics to apply those fundamentals in the context of making a game
  • The design of 2D and 3D games and their successful implementation on the Android platform

About the author

Mario Zechner runs Badlogic Games, a game development shop focused on Android.
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