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Beginning Flash Game Programming for Dummies

Beginning Flash Game Programming for Dummies

Beginning Flash Game Programming for Dummies
Stock photo: cover may vary

Beginning Flash Game Programming for Dummies Paperback - 2006

by Harris, A

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Description

Wiley, 2006. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In fair condition, suitable as a study copy. Dust jacket in fair condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,750grams, ISBN:9780764589621
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Details

  • Title Beginning Flash Game Programming for Dummies
  • Author Harris, A
  • Binding Paperback
  • Edition Updated
  • Pages 416
  • Volumes 1
  • Language ENG
  • Publisher Wiley, Hoboken, New Jersey, U.S.A
  • Publication date 2006
  • Illustrated Yes
  • Bookseller's Inventory # 8844283
  • ISBN 9780764589621 / 0764589628
  • Weight 1.38 lbs (0.63 kg)
  • Dimensions 9.22 x 7.4 x 0.88 in (23.42 x 18.80 x 2.24 cm)
  • Category Computers - Languages / Programming
  • Library of Congress subjects Computer games - Programming
  • Library of Congress Catalogue Number 2005927728
  • Dewey Decimal Code 794.816

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Summary

You can start game programming in a flashHere's how to create five different cool games - no experience necessary!Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more.Discover how to Build and control basic movie clips Make text appear and change Generate random numbers Add sound effects Create cars and space vehicles that move realistically Blow up stuff onscreen

Reader reviews for Beginning Flash Game Programming for Dummies

From the publisher

You can start game programming in a flash

Here's how to create five different cool games - no experience necessary!

Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more.

Discover how to
* Build and control basic movie clips
* Make text appear and change
* Generate random numbers
* Add sound effects
* Create cars and space vehicles that move realistically
* Blow up stuff onscreen

First line

Computer programming can be a whole lot of fun.

About the author

Andy Harris earned a degree in Special Education from Indiana University/Purdue University-Indianapolis (IUPUI). He taught young adults with severe disabilities for several years. He also taught himself enough computer programming to support his teaching habit with freelance programming.
Those were the exciting days when computers started to have hard drives, and some computers connected to each other with arcane protocols. He taught programming in those days because it was fun.
Eventually, Andy decided to teach computer science full time, and he still teaches at IUPUI. He lectures in the applied computing program and runs the streaming media lab. He also teaches classes in whatever programming language is in demand at the time. He has developed a large number of online video-based courses and international distance education projects.
Andy has written several books on various computing topics and languages including Java, C#, mobile computing, JavaScript, and PHP/MySQL.
Andy welcomes comments and suggestions about his books. He can be reached at aharris@cs.iupui.edu.
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