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Beginning Game AI with Unity: Programming Artificial Intelligence with C#

Beginning Game AI with Unity: Programming Artificial Intelligence with C#

Beginning Game AI with Unity: Programming Artificial Intelligence with C#
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Beginning Game AI with Unity: Programming Artificial Intelligence with C# Papeback -

by Sebastiano M. Cossu

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1st ed. edition NO-PA16APR2015-KAP. Papeback. New.
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Details

  • Title Beginning Game AI with Unity: Programming Artificial Intelligence with C#
  • Author Sebastiano M. Cossu
  • Binding Papeback
  • Condition New
  • Pages 143
  • Volumes 1
  • Language ENG
  • Publisher Apress
  • Publication date 1st ed. edition NO-PA16APR2
  • Illustrated Yes
  • Features Illustrated
  • Bookseller's Inventory # 6387697166
  • ISBN 9781484263549 / 1484263545
  • Weight 0.51 lbs (0.23 kg)
  • Dimensions 9.21 x 6.14 x 0.34 in (23.39 x 15.60 x 0.86 cm)
  • Category Computers - Games
  • Quantity available 4

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Reader reviews for Beginning Game AI with Unity: Programming Artificial Intelligence with C#

From the publisher

Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter.

AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.

What You Will Learn

  • Understand the fundamentals of AI
  • Create gameplay-based AI to address navigation and decision-making problems
  • Put into practice graph theory and behavior models
  • Address pathfinding problems
  • Use the A* algorithm, the deus ex machina of pathfinding algorithms
  • Create a mini stealth game

Who This Book Is For
Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games

From the rear cover

Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter.

AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.
You will:

  • Understand the fundamentals of AI
  • Create gameplay-based AI to address navigation and decision-making problems
  • Put into practice graph theory and behavior models
  • Address pathfinding problems
  • Use the A* algorithm, the deus ex machina of pathfinding algorithms
  • Create a mini stealth game

About the author

Sebastiano Cossu is a software engineer and game developer. He studied computer science at the University of Rome "La Sapienza". He is currently working as Game UI Developer at Feral Interactive Ltd. in London. He wrote the Apress book, Game Development with GameMaker Studio 2.
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