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Blender 3D by Example

Blender 3D by Example

Blender 3D by Example
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Blender 3D by Example Papeback -

by Pierre-Armand Nicq; Romain Caudron

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pp. 334 . Papeback. New.
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Details

  • Title Blender 3D by Example
  • Author Pierre-Armand Nicq; Romain Caudron
  • Binding Papeback
  • Condition New
  • Pages 334
  • Volumes 1
  • Language ENG
  • Publisher Packt Publishing
  • Publication date pp. 334
  • Bookseller's Inventory # 6374237104
  • ISBN 9781785285073 / 1785285076
  • Weight 1.27 lbs (0.58 kg)
  • Dimensions 9.25 x 7.5 x 0.7 in (23.50 x 19.05 x 1.78 cm)
  • Category Computers - General Information
  • Quantity available 4

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From the publisher

Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step!

Key Features

  • Give life to a character within a full animated short film by learning the rigging and animation process
  • Make use of the powerful tools available in Blender to produce professional-quality 3D characters and environments
  • Discover advanced techniques by adding fur to a character, creating a grass field, and fine-tuning a shot with post-processing effects to enhance your creations
  • Book Description

    Blender is a powerful tool, stable, with an integral workflow that will allow you to understand your learning of 3D creation with serenity. Today, it is considered to be one of the most complete 3D packages on the market and it is free and open source! It is very efficient for many types of productions, such as 3D animated or live action films, architecture, research, or even game creation with its integrated game engine and its use of the Python language. Moreover, Blender has an active community that contributes to expanding its functionalities. Today, it is used in many professional products and by many companies.

    Through this book, you will create many types of concert projects using a step-by-step approach. You will start by getting to know the modeling tools available in Blender as you create a 3D robot toy. Then, you will discover more advanced techniques such as sculpting and re-topology by creating a funny alien character. After that, you will create a full haunted house scene.

    For the last project, you will create a short film featuring a rat cowboy shooting cheese in a rat trap! This will be a more complex project in which you learn how to rig, animate, compose advanced material, composite, and edit a full sequence.

    Each project in this book will give you more practice and increase your knowledge of the Blender tools, and Blender game engine. By the end of this book, you will master a workflow that you will be able to apply to your own creations.

    What you will learn

  • Understand the basics of 3D and how to navigate your way around the Blender interface
  • Create a 3D robot toy model from start to finish using the basic modeling tools of Blender
  • Make a full alien character using the skin mesh modifier and the sculpting tools with an artistic approach
  • Use re-topology techniques to create a clean 3D version of the previously sculpted alien
  • Model a full haunted house and its environment using more advanced modeling tools and techniques such as the Array Modifier, Instance duplication, or Curves
  • Discover the power of the texture paint tool in order to add color to the haunted house
  • Get to know the Cycles render engine by creating different materials for the house and the environment
  • tracking-