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Cloud Vr: Technology and Application

Cloud Vr: Technology and Application

Cloud Vr: Technology and Application
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Cloud Vr: Technology and Application Hardback - 2020

by Dawei, Li/ Huaping, Xiong/ Mu, Xu/ Lingling, Xu/ Kun, Huang

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Description

CRC Pr I Llc, 2020. Hardcover. New. 239 pages. 9.75x6.50x0.75 inches.
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Details

  • Title Cloud Vr: Technology and Application
  • Author Dawei, Li/ Huaping, Xiong/ Mu, Xu/ Lingling, Xu/ Kun, Huang
  • Binding Hardback
  • Condition New
  • Pages 240
  • Volumes 1
  • Language ENG
  • Publisher CRC Pr I Llc
  • Publication date 2020
  • Illustrated Yes
  • Features Bibliography, Illustrated, Index
  • Bookseller's Inventory # x-0367491672
  • ISBN 9780367491673 / 0367491672
  • Weight 1.19 lbs (0.54 kg)
  • Dimensions 9.21 x 6.14 x 0.63 in (23.39 x 15.60 x 1.60 cm)
  • Category Computers - General Information
  • Library of Congress subjects Virtual reality, Cloud computing
  • Library of Congress Catalogue Number 2021027702
  • Dewey Decimal Code 006.8
  • Quantity available 2

About Revaluation Books Devon, United Kingdom

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Reader reviews for Cloud Vr: Technology and Application

From the publisher

Based on the technical accumulation and practice of Huawei iLab in the Cloud VR field, this book systematically describes the advantages of Cloud VR technologies; technical requirements on clouds, networks, and terminals as well as solution implementation; Cloud VR experience evaluation baselines and methods; and current business practices.

Cloud VR introduces cloud computing and cloud rendering to VR services. With fast and stable networks, cloud-based display output and audio output are coded, compressed, and transmitted to user terminals, implementing cloud-based VR service content and content rendering. Cloud VR has stringent requirements on bandwidth and latency, making it a proficient application for 5G and gigabit home broadband networks in the era of "dual G".

As the first advocate of Cloud VR, Huawei iLab developed the first prototype of the Cloud VR technical solution, initiated the industry's first Cloud VR industry cooperation plan - VR OpenLab with partners - and incubated the world's first Cloud VR commercial project with China Mobile Fujian. Cloud VR: Technology and Application is the first official publication of Huawei iLab's research and practice achievements. It systematically and thoroughly introduces the Cloud VR concept, solution architecture, key technologies, and business practices and is of great value in academic and social applications.

This book is easy to understand, practical, and suitable for VR vendors, VR technology enthusiasts, carriers, network vendors, cloud service providers, universities, and other enterprises and scientific research institutes.

About the author

Li Dawei, Director of Huawei iLab, has 19 years of experience in network product and solution design, and extensive experience in product design, development, and network planning and design. He was previously the ATN Product Executive of Huawei and the Director of the Fixed Network Product Mgmt America Branch.
Xiong Huaping, architect of Huawei iLab, has 15 years of experience in network product and solution design, and extensive experience in product design, development, and network planning and design. He has led the design or version planning of multiple features in Huawei PTN products and industry network solutions.
Xu Mu, architect of Huawei iLab, has 14 years of experience in network product development and VR industry ecosystem cooperation, has led the test design of multiple versions and features of Huawei WDM products, and is responsible for iLab industry ecosystem cooperation.
Xu Lingling, senior engineer of Huawei iLab, has 7 years of experience in network product development and 5 years of experience in product marketing. She has participated in the development of Huawei PTN series products and led the marketing and go-to-market of multiple products and versions.
Huang Kun, senior engineer of Information Digitalization and Experience Assurance Module of Transmission & Access Product Line, has 10 years of experience in product digitalization and information development, 4 years of experience in network product marketing, and extensive experience in content and experience development.

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