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COMPLETE GUIDE TO BLENDER GRAPHICS : COMPUTER MODELING & ANIMATION, FOURTH EDITION

COMPLETE GUIDE TO BLENDER GRAPHICS : COMPUTER MODELING & ANIMATION, FOURTH EDITION

COMPLETE GUIDE TO BLENDER GRAPHICS : COMPUTER MODELING & ANIMATION, FOURTH
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COMPLETE GUIDE TO BLENDER GRAPHICS : COMPUTER MODELING & ANIMATION, FOURTH EDITION Paperback - 2018 - 4th Edition

by JOHN M. BLAIN

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T&F/CRC PRESS, 2018. Paperback. New.
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Details

  • Title COMPLETE GUIDE TO BLENDER GRAPHICS : COMPUTER MODELING & ANIMATION, FOURTH EDITION
  • Author JOHN M. BLAIN
  • Binding Paperback
  • Edition number 4th
  • Edition 4
  • Condition New
  • Pages 552
  • Volumes 1
  • Language ENG
  • Publisher T&F/CRC PRESS
  • Publication date 2018
  • Illustrated Yes
  • Bookseller's Inventory # Adhya-9781138081918
  • ISBN 9781138081918 / 1138081914
  • Weight 3.39 lbs (1.54 kg)
  • Dimensions 9.2 x 7.5 x 1.4 in (23.37 x 19.05 x 3.56 cm)
  • Category Computers - Other Applications
  • Library of Congress subjects Three-dimensional display systems, Computer graphics
  • Library of Congress Catalogue Number 2017034664
  • Dewey Decimal Code 777.7
  • Quantity available 500

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Reader reviews for COMPLETE GUIDE TO BLENDER GRAPHICS : COMPUTER MODELING & ANIMATION, FOURTH EDITION

From the publisher

Blender is a free and open source graphics program for computer modeling and animation incorporating Photorealstic Rendering, Realistic Materials, Character Rigging, Sculpting, UV Unwrapping, Compositing, Simulation, Camera and Object Tracking, Game Creation and Video Editing.

The program is comprehensive. The interface is extensive. The creative experience is fantastic.

The Complete Guide to Blender Graphics: Computer Modeling and Animation is a unified learning manual for beginners and a reference for advanced users. The manual introduces the basic components of the Blender program with reference to the interface using written instruction in conjunction with illustrations and examples.

In this fourth edition of The Complete Guide to Blender Graphics the author has included changes to the program which eventuate as Blender is developed and improved. New subject matter has been added with examples.

Key Features:

    • Contents are structured in a building-block fashion, using content covered in early chapters to explain more complex content in later chapters.
    • Describes the basic operations of the interface and the majority of its functions with visual references and practical examples
    • Significantly expands discussion of advanced features providing the reader with a guide to the full potential of the program.

About the author

John M. Blain is a recognized expert in Blender with 3 successful prior editions of this book to date

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