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A Complete Guide to Character Rigging for Games Using Blender

A Complete Guide to Character Rigging for Games Using Blender

A Complete Guide to Character Rigging for Games Using Blender
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A Complete Guide to Character Rigging for Games Using Blender Hardback - 2023

by Armin Halač

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Hardback. New.

This book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks.

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Details

  • Title A Complete Guide to Character Rigging for Games Using Blender
  • Author Armin Halač
  • Binding Hardback
  • Condition New
  • Pages 278
  • Volumes 1
  • Language ENG
  • Publisher CRC Press
  • Publication date 2023-09-19
  • Illustrated Yes
  • Features Bibliography, Illustrated, Index
  • Bookseller's Inventory # A9781032203119
  • ISBN 9781032203119 / 1032203110
  • Weight 1.62 lbs (0.73 kg)
  • Dimensions 10 x 7 x 0.69 in (25.40 x 17.78 x 1.75 cm)
  • Category Art & Art Instruction
  • Library of Congress subjects Rigging (Computer animation), Video games - Programming
  • Library of Congress Catalogue Number 2023010708
  • Dewey Decimal Code 777.7
  • Quantity available 1

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Reader reviews for A Complete Guide to Character Rigging for Games Using Blender

From the publisher

This book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks. It provides all the tools needed to go from a static character model to an animation-ready, high quality, and fast performing game rig.

Written to be accessible and easy to follow, the book covers character rigging theory that is supported by industry standard examples of how to apply that theory to character rigs for video games. It demonstrates the reasoning behind rigging decisions followed by instructions and examples on how to apply that knowledge to rig creation. It includes chapters that focus on the character deformation techniques that raise the visual quality of the model and subsequently of the animation and game it will be used in.

This book will be vital reading to those studying games animation as well as early-career rigging artists, character animators, modeling artists, technical animators, and technical artists.

About the author

Armin Halač is a video game technical and character animator originally from Sarajevo, Bosnia and Herzegovina, currently living and working in Berlin, Germany. With over a decade of experience, Armin is a principal animator in a genre leading, story driven game studio. His previous work includes creating rigs and animation for games, short films, and ads.

When Armin isn't working on his next project, he can be found cycling, creating music, and taking long walks with his two dogs, Mitzi and Pablo.

You can find him on Twitter at @ArminHalac or visit his website www.arminhalac.com.

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