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Complete Maya Programming Vol. II : An In-Depth Guide to 3D Fundamentals, Geometry, and Modeling

Complete Maya Programming Vol. II : An In-Depth Guide to 3D Fundamentals, Geometry, and Modeling

Complete Maya Programming Vol. II : An In-Depth Guide to 3D Fundamentals, Geometry, and Modeling Paperback - 2005 - 1st Edition

by David Gould

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The second in a series from a bestselling Maya author, this volume offers authoritative guidance to artists in the film, television, and game industries. Gould is one of the most experienced Maya developers in the world, with a background that includes graphics at Disney and most recently at Weta Digital, where he worked on "The Lord of the Rings" trilogy.

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Elsevier Science & Technology, 2005. Paperback. Good. Disclaimer:A copy that has been read, but remains in clean condition. All pages are intact, and the cover is intact. The spine may show signs of wear. Pages can include limited notes and highlighting, and the copy can include previous owner inscriptions. At ThriftBooks, our motto is: Read More, Spend Less.Dust jacket quality is not guaranteed.
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Details

  • Title Complete Maya Programming Vol. II : An In-Depth Guide to 3D Fundamentals, Geometry, and Modeling
  • Author David Gould
  • Binding Paperback
  • Edition number 1st
  • Edition 1
  • Condition Used - Good
  • Pages 744
  • Volumes 1
  • Language ENG
  • Publisher Elsevier Science & Technology, San Francisco, CA, U.S.A.
  • Publication date 2005
  • Features Glossary
  • Bookseller's Inventory # G0120884828I3N00
  • ISBN 9780120884827 / 0120884828
  • Weight 2.71 lbs (1.23 kg)
  • Dimensions 9.16 x 7.49 x 1.55 in (23.27 x 19.02 x 3.94 cm)
  • Category Computers - Other Applications
  • Dewey Decimal Code 006.696
  • Quantity available 2

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Reader reviews for Complete Maya Programming Vol. II : An In-Depth Guide to 3D Fundamentals, Geometry, and Modeling

From the publisher

David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C]+ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive introduction to the core ideas of computer graphics.

Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively more complex examples demonstrating all of Maya's possible programming features.

David Gould's first volume is widely regarded as the most authoritative reference on Maya programming. Volume II continues this tradition and provides an unmatched guide for the artist and programmer tackling complex tasks.

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