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Computer Animation Complete: All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques

Computer Animation Complete: All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques

Computer Animation Complete: All-in-One: Learn Motion Capture, Characteristic,
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Computer Animation Complete: All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques Paperback - 2009 - 1st Edition

by Parent Ph.D., Rick

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Morgan Kaufmann, 2009-09-16. 1. paperback. New. 7.50x1.33x9.25. Buy with confidence. Excellent Customer Service & Return policy.
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Details

  • Title Computer Animation Complete: All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques
  • Author Parent Ph.D., Rick
  • Binding Paperback
  • Edition number 1st
  • Edition 1
  • Condition New
  • Pages 544
  • Volumes 1
  • Language ENG
  • Publisher Morgan Kaufmann, U.S.A.
  • Publication date 2009-09-16
  • Illustrated Yes
  • Features Illustrated, Index, Table of Contents
  • Bookseller's Inventory # DADAX0123750784
  • ISBN 9780123750785 / 0123750784
  • Weight 2.38 lbs (1.08 kg)
  • Dimensions 9.1 x 7.3 x 1.1 in (23.11 x 18.54 x 2.79 cm)
  • Size 7.50x1.33x9.25
  • Themes
    • Aspects (Academic): Science/Technology Aspects
  • Category Computers - Other Applications
  • Library of Congress subjects Computer animation
  • Library of Congress Catalogue Number 2009017063
  • Dewey Decimal Code 006.696
  • Quantity available 6

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Reader reviews for Computer Animation Complete: All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques

From the publisher

A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors.

Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.

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