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Computer Animation and Simulation '96 : Proceedings of the Eurographics Workshop in Poitiers, France, August 31-September 1, 1996

Computer Animation and Simulation '96 : Proceedings of the Eurographics Workshop in Poitiers, France, August 31-September 1, 1996

Computer Animation and Simulation '96 : Proceedings of the Eurographics Workshop in Poitiers, France, August 31-September 1, 1996 Paperback - 1996

by Ronan Boulic (Editor); Gerard Hegron (Editor)

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Paperback. New. New Book; Fast Shipping from UK; Not signed; Not First Edition; The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans
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Details

  • Title Computer Animation and Simulation '96 : Proceedings of the Eurographics Workshop in Poitiers, France, August 31-September 1, 1996
  • Author Ronan Boulic (Editor); Gerard Hegron (Editor)
  • Binding Paperback
  • Edition Softcover reprin
  • Condition New
  • Pages 225
  • Volumes 1
  • Language ENG
  • Publisher Springer
  • Publication date 1996-08-14
  • Illustrated Yes
  • Features Illustrated
  • Bookseller's Inventory # ria9783211828854_inp
  • ISBN 9783211828854 / 3211828850
  • Weight 0.87 lbs (0.39 kg)
  • Dimensions 9.61 x 6.69 x 0.51 in (24.41 x 16.99 x 1.30 cm)
  • Category Gardening / Horticulture
  • Dewey Decimal Code 006.6
  • Quantity available 903

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Reader reviews for Computer Animation and Simulation '96 : Proceedings of the Eurographics Workshop in Poitiers, France, August 31-September 1, 1996

From the publisher

The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).
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