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Computer Games and Technical Communication

Computer Games and Technical Communication

Computer Games and Technical Communication
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Computer Games and Technical Communication Hardback -

by Jennifer Dewinter; Ryan M. Moeller

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Ashgate Publishing Company , pp. 336 . Hardback. New.
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Details

  • Title Computer Games and Technical Communication
  • Author Jennifer Dewinter; Ryan M. Moeller
  • Binding Hardback
  • Condition New
  • Pages 334
  • Volumes 1
  • Language ENG
  • Publisher Ashgate Publishing Company
  • Publication date pp. 336
  • Features Index
  • Bookseller's Inventory # 697489341
  • ISBN 9781472426406 / 1472426401
  • Weight 1.42 lbs (0.64 kg)
  • Dimensions 9.21 x 6.14 x 0.75 in (23.39 x 15.60 x 1.91 cm)
  • Themes
    • Aspects (Academic): Science/Technology Aspects
  • Category Literature - Classics / Criticism
  • Library of Congress subjects Technical writing, Communication of technical information
  • Library of Congress Catalogue Number 2014026181
  • Dewey Decimal Code 794.81
  • Quantity available 4

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Reader reviews for Computer Games and Technical Communication

From the publisher

Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.

About the author

Jennifer deWinter is Assistant Professor of Rhetoric and associated faculty in the Interactive Media and Game Development program at Worcester Polytechnic Institute, USA, and Ryan M. Moeller is Associate Professor of English at Utah State University, USA.
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