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Computer Graphics Programming in OpenGL with C++

Computer Graphics Programming in OpenGL with C++

Computer Graphics Programming in OpenGL with C++ Hardback - 2024

by V. Scott John Gordon Clevenger

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Hardcover. New. New Book; Fast Shipping from UK; Not signed; Not First Edition; Includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, s
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Details

  • Title Computer Graphics Programming in OpenGL with C++
  • Author V. Scott John Gordon Clevenger
  • Binding Hardback
  • Condition New
  • Pages 568
  • Volumes 1
  • Language ENG
  • Publisher Mercury Learning and Information
  • Publication date 2024-03-09
  • Bookseller's Inventory # ria9781501522598_inp
  • ISBN 9781501522598 / 1501522590
  • Weight 2.65 lbs (1.20 kg)
  • Dimensions 9.13 x 7.09 x 1.18 in (23.19 x 18.01 x 3.00 cm)
  • Category Computers - Languages / Programming
  • Quantity available 643

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Reader reviews for Computer Graphics Programming in OpenGL with C++

From the publisher

This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book.

About the author

V. Scott Gordon, Ph.D. and John Clevenger, Ph.D. are both computer science professors at
California State University, Sacramento.
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