BIBLIO is the largest independent book marketplace in the world, with over 100 million books.

Skip to content

Computer Graphics Programming in OpenGL With C++

Computer Graphics Programming in OpenGL With C++

Computer Graphics Programming in OpenGL With C++
Stock photo: cover may vary

Computer Graphics Programming in OpenGL With C++ Hardback - 2015

by Scott Gordon; John Clevenger

Add to wish list
  • New
  • Hardback
New

Description

3rd edition NO-PA16APR2015-KAP. Hardback. New.
Ask the seller a question Add to wish list
A$204.88
A$5.82 Delivery within USA
Standard delivery: 9 to 14 days
More delivery options
Ships from Cold Books (New York, United States)

Details

  • Title Computer Graphics Programming in OpenGL With C++
  • Author Scott Gordon; John Clevenger
  • Binding Hardback
  • Condition New
  • Pages 568
  • Volumes 1
  • Language ENG
  • Publisher Mercury Learning and Information
  • Publication date 3rd edition NO-PA16APR2015-
  • Bookseller's Inventory # 6401991268
  • ISBN 9781501522598 / 1501522590
  • Weight 2.65 lbs (1.20 kg)
  • Dimensions 9.13 x 7.09 x 1.18 in (23.19 x 18.01 x 3.00 cm)
  • Category Computers - Languages / Programming
  • Quantity available 3

About Cold Books New York, United States

Biblio member since 2012

Terms of Sale: 30 day return guarantee, with full refund including shipping costs for up to 30 days after delivery if an item arrives misdescribed or damaged.

Browse books from Cold Books

Reader reviews for Computer Graphics Programming in OpenGL With C++

From the publisher

This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book.

About the author

V. Scott Gordon, Ph.D. and John Clevenger, Ph.D. are both computer science professors at
California State University, Sacramento.
tracking-