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Confluence of Computer Vision and Computer Graphics (NATO Science Partnership Sub-series: 3: High Technology Volume 84) (NATO Science Partnership Subseries: 3, 84)

Confluence of Computer Vision and Computer Graphics (NATO Science Partnership Sub-series: 3: High Technology Volume 84) (NATO Science Partnership Subseries: 3, 84)

Confluence of Computer Vision and Computer Graphics (NATO Science Partnership
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Confluence of Computer Vision and Computer Graphics (NATO Science Partnership Sub-series: 3: High Technology Volume 84) (NATO Science Partnership Subseries: 3, 84) Paperback - 2000

by Solina, Franc

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Springer, 30/09/2000. Softcover reprint of the original 1st ed. 2000. paperback. Used: Good. 6.10x0.90x9.25. Buy with confidence. Excellent Customer Service & Return policy.
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Details

  • Title Confluence of Computer Vision and Computer Graphics (NATO Science Partnership Sub-series: 3: High Technology Volume 84) (NATO Science Partnership Subseries: 3, 84)
  • Author Solina, Franc
  • Binding Paperback
  • Edition Softcover reprint of the original 1st ed. 2000
  • Condition Used: Good
  • Pages 352
  • Volumes 1
  • Language ENG
  • Publisher Springer
  • Publication date 30/09/2000
  • Features Maps
  • Bookseller's Inventory # SONG0792366123
  • ISBN 9780792366126 / 0792366123
  • Weight 1.22 lbs (0.55 kg)
  • Dimensions 9.21 x 6.14 x 0.81 in (23.39 x 15.60 x 2.06 cm)
  • Size 6.10x0.90x9.25
  • Category Computers - Desktop Publishing
  • Dewey Decimal Code 006.37
  • Quantity available 1

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Reader reviews for Confluence of Computer Vision and Computer Graphics (NATO Science Partnership Sub-series: 3: High Technology Volume 84) (NATO Science Partnership Subseries: 3, 84)

From the publisher

A collection of original contributions by researchers who work at the forefront of a new field, lying at the intersection of computer vision and computer graphics. Several original approaches are presented to the integration of computer vision and graphics techniques to aid in the realistic modelling of objects and scenes, interactive computer graphics, augmented reality, and virtual studios. Numerous applications are also discussed, including urban and archaeological site modelling, modelling dressed humans, medical visualisation, figure and facial animation, real-time 3D teleimmersion telecollaboration, augmented reality as a new user interface concept, and augmented reality in the understanding of underwater scenes.

First line

The goal of this work is to obtain 3D scene structure and camera projection matrices from an uncalibrated sequence of images.
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