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Creativity, Technology, and Learning: Theory for Classroom Practice

Creativity, Technology, and Learning: Theory for Classroom Practice

Creativity, Technology, and Learning: Theory for Classroom Practice
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Creativity, Technology, and Learning: Theory for Classroom Practice Paperback - 2017

by Sullivan, Florence R

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Used - Very good

Description

Routledge, 2017. Paperback. Very Good. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.Dust jacket quality is not guaranteed.
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Details

  • Title Creativity, Technology, and Learning: Theory for Classroom Practice
  • Author Sullivan, Florence R
  • Binding Paperback
  • Condition Used - Very good
  • Pages 200
  • Volumes 1
  • Language ENG
  • Publisher Routledge
  • Publication date 2017
  • Illustrated Yes
  • Features Bibliography, Illustrated, Index
  • Bookseller's Inventory # G113878883XI4N00
  • ISBN 9781138788831 / 113878883X
  • Weight 0.65 lbs (0.29 kg)
  • Dimensions 8.9 x 5.9 x 0.6 in (22.61 x 14.99 x 1.52 cm)
  • Category Education / Teaching
  • Library of Congress subjects Educational technology, Thought and thinking - Study and teaching
  • Library of Congress Catalogue Number 2016035123
  • Dewey Decimal Code 370.157
  • Quantity available 1

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Reader reviews for Creativity, Technology, and Learning: Theory for Classroom Practice

From the publisher

Creativity, Technology, and Learning provides a comprehensive introduction to theories and research on creativity in education and, in particular, to the role of digital-learning technologies in enabling creativity across classroom learning environments. Topical coverage includes play, constructionism, multimodal learning and project-/problem-based learning. Creativity is uniquely positioned throughout the book as an integral component of the educational process and also as a foundational aspect of self-actualization, thriving communities, and humane societies.

Through in-depth, empirically based discussions of the philosophical, curricular and pedagogical elements of creativity, Sullivan demonstrates how creativity can be fostered across the curriculum through the use of digital-learning technologies in design, personal expression and problem-solving activities.

About the author

Florence R. Sullivan is Associate Professor of Learning Technology at the University of Massachusetts, Amherst (U.S.).

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