BIBLIO is the largest independent book marketplace in the world, with over 100 million books.

Skip to content

Data Structures & Other Objects Using C++

Data Structures & Other Objects Using C++

Data Structures & Other Objects Using C++
Stock photo: cover may vary

Data Structures & Other Objects Using C++ Paperback - 1996

by Michael Main

Add to wish list
  • Used
  • Good
  • Paperback
Used - Good

Description

paperback. Good. Access codes and supplements are not guaranteed with used items. May be an ex-library book.
Ask the seller a question Add to wish list
A$60.59
Free Delivery within USA
Standard delivery: 7 to 14 days
More delivery options
Dropship order
Ships from Bonita (California, United States)

Details

  • Title Data Structures & Other Objects Using C++
  • Author Michael Main
  • Binding Paperback
  • Edition N/A
  • Condition Used - Good
  • Pages 800
  • Volumes 1
  • Language ENG
  • Publisher Addison Wesley Publishing Company, USA
  • Publication date 1996-12
  • Bookseller's Inventory # 0805374701.G
  • ISBN 9780805374704 / 0805374701
  • Weight 2.34 lbs (1.06 kg)
  • Dimensions 9.06 x 7.36 x 1.23 in (23.01 x 18.69 x 3.12 cm)
  • Category Computers - Data Base Management
  • Library of Congress Catalogue Number 96036154
  • Dewey Decimal Code 005.73
  • Quantity available 1

About Bonita California, United States

Biblio member since 2020

Terms of Sale: 30 day return guarantee, with full refund including original shipping costs for up to 30 days after delivery if an item arrives misdescribed or damaged.

Browse books from Bonita

Reader reviews for Data Structures & Other Objects Using C++

From the publisher

Where will you be ten years from now? How will a course in data structures help you? Perhaps you will be a software engineer writing large software in specialized areas such as computer graphics. The authors of such programs, today and in the future, require a ready knowledge of proven methods for representing data. For example, the graphics program that generated the cover of this book uses a collection of three-dimensional objects--and a programmer must use the knowledge of data structures to make decisions on how to represent such collections. As a programmer, you must also possess an unshakable understanding of fundamental programming techniques and algorithms to manipulate the data structures. The graphics program is again a good example, using recursion to generate beautiful fractal patterns, and using efficient sorting algorithms in the process of removing hidden objects. With many accessible examples, this book provides the knowledge of data representations and algorithms in a way that will be immediately useful to you with C++. This book also focuses on foundational material that will continue to be useful to you over the next ten years and beyond. Data Structures and Othe
tracking-