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Deconstructing the Elements with 3ds Max: Create natural fire, earth, air and water without plug-ins (Autodesk Media and Entertainment Techniques)

Deconstructing the Elements with 3ds Max: Create natural fire, earth, air and water without plug-ins (Autodesk Media and Entertainment Techniques)

Deconstructing the Elements with 3ds Max: Create natural fire, earth, air and water without plug-ins (Autodesk Media and Entertainment Techniques) Paperback - 2008 - 3rd Edition

by Draper, Pete

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Reader reviews for Deconstructing the Elements with 3ds Max: Create natural fire, earth, air and water without plug-ins (Autodesk Media and Entertainment Techniques)

From the publisher

3ds Max is the leading 3D modeling, animation, and rendering solution for artists, schools, and production environments. The unique tutorial approach of this book permits readers to learn essential techniques that every 3D artist needs to create CG environments by recreating the earth's elements of earth, air, fire and water. No extra plug-ins are required to perform the exercises. Draper studies the real world and then simulates it with 3ds Max -a unique approach that reflects classical art training. "Deconstructing the Elements" allows artists to recreate natural effects using Autodesk(R) 3ds Max(R). This new edition boasts all new tutorials. All editorial content is updated to be current with the current version of 3ds Max. Inspirational images cover every page as the author shares his professional insight, detailing the how and why of each effect, ensuring the reader a complete understanding of all the processes involved. The companion web site includes all of the tutorials from the previous two editions, only available to purchasers of this 3rd edition - plus all new tutorials of the current edition. It's like getting 3 books in one!

About the author

a UK-based visual effects animator and artist with 10+ years experience on large and small screen projects. Starting out as a fine artist and designer, his shift to CG animation led to key roles such as Lead and Senior Artist, Head of Media and, more recently, Visual Effects Supervisor / Director. Pete's work covers a broad range of disciplines and genres from visual effects to reconstructions, commercials to in-house training. He currently writes for 3D World magazine, providing tips, tricks, reviews and tutorials for 3ds max and other animation and graphics tools.
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