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Designing Gestural Interfaces

Designing Gestural Interfaces

Designing Gestural Interfaces
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Designing Gestural Interfaces Paperback - 2008 - 1st Edition

by Saffer, Dan

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O'Reilly Media, Incorporated. Used - Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
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Details

  • Title Designing Gestural Interfaces
  • Author Saffer, Dan
  • Binding Paperback
  • Edition number 1st
  • Edition 1
  • Condition Used - Very good
  • Pages 265
  • Volumes 1
  • Language ENG
  • Publisher O'Reilly Media, Incorporated
  • Publication date 2008-12-30
  • Features Index, Table of Contents
  • Bookseller's Inventory # 16100084-75
  • ISBN 9780596518394 / 0596518390
  • Weight 1.17 lbs (0.53 kg)
  • Dimensions 9.18 x 7.04 x 0.66 in (23.32 x 17.88 x 1.68 cm)
  • Themes
    • Aspects (Academic): Science/Technology Aspects
  • Category Computers - General Information
  • Library of Congress subjects Human-computer interaction, User interfaces (Computer systems)
  • Dewey Decimal Code 005.437
  • Quantity available 1

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Reader reviews for Designing Gestural Interfaces

From the publisher

If you want to get ahead in this new era of interaction design, this is the reference you need. Nintendo's Wii and Apple's iPhone and iPod Touch have made gestural interfaces popular, but until now there's been no complete source of information about the technology.

Designing Gestural Interfaces provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns -- all you need to know to augment your existing skills in "traditional" web design, software, or product development. Packed with informative illustrations and photos, this book helps you:
  • Get an overview of technologies surrounding touchscreens and interactive environments
  • Learn the process of designing gestural interfaces, from documentation to prototyping to
  • communicating to the audience what the product does
  • Examine current patterns and trends in touchscreen and gestural design
  • Learn about the techniques used by practicing designers and developers today
  • See how other designers have solved interface challenges in the past
  • Look at future trends in this rapidly evolving field

Only six years ago, the gestural interfaces introduced in the film Minority Report were science fiction. Now, because of technological, social, and market forces, we see similar interfaces deployed everywhere. Designing Gestural Interfaces will help you enter this new world of possibilities.

Media reviews

Citations

  • Scitech Book News, 03/01/2009, Page 24

About the author

Dan Saffer is an experience design director for Adaptive Path who has designed and built websites, applications, and devices since 1995. An international speaker and author, his acclaimed book Designing for Interaction has been called "a bookshelf must-have for anyone thinking of creating new designs" (Jared Spool, CEO of UIE) and has been translated into several languages.

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