BIBLIO is the largest independent book marketplace in the world, with over 100 million books.

Skip to content

Digital Character Development: Theory and Practice, Second Edition

Digital Character Development: Theory and Practice, Second Edition

Digital Character Development: Theory and Practice, Second Edition
Stock photo: cover may vary

Digital Character Development: Theory and Practice, Second Edition Hardback - 2015 - 2nd Edition

by O'Neill, Rob

Add to wish list
  • Used
  • Hardback
Used: Good

Description

CRC Press, 2015-09-10. 2. hardcover. Used: Good. 8.00x0.50x9.50. Buy with confidence. Excellent Customer Service & Return policy.
Ask the seller a question Add to wish list
A$229.34
Free Delivery within USA
Standard delivery: 5 to 10 days
More delivery options
Dropship order
Ships from Ergodebooks (Texas, United States)

Details

  • Title Digital Character Development: Theory and Practice, Second Edition
  • Author O'Neill, Rob
  • Binding Hardback
  • Edition number 2nd
  • Edition 2
  • Condition Used: Good
  • Pages 332
  • Volumes 1
  • Language ENG
  • Publisher CRC Press
  • Publication date 2015-09-10
  • Illustrated Yes
  • Features Bibliography, Illustrated, Index
  • Bookseller's Inventory # SONG1482250772
  • ISBN 9781482250770 / 1482250772
  • Weight 2.1 lbs (0.95 kg)
  • Dimensions 9.4 x 7.6 x 1 in (23.88 x 19.30 x 2.54 cm)
  • Size 8.00x0.50x9.50
  • Category Computers - Other Applications
  • Library of Congress subjects Computer graphics, Computer animation
  • Library of Congress Catalogue Number 2017385429
  • Dewey Decimal Code 006.696
  • Quantity available 1

About Ergodebooks Texas, United States

Biblio member since 2005

Our goal is to provide best customer service and good condition books for the lowest possible price. We are always honest about condition of book. We list book only by ISBN # and hence exact book is guaranteed.

Terms of Sale:

We have 30 day return policy.

Browse books from Ergodebooks

Reader reviews for Digital Character Development: Theory and Practice, Second Edition

From the publisher

Digital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes.

Digital Character Development: Theory and Practice, Second Edition covers the following key topics that are valuable to professionals across a wide spectrum of disciplines:

  • Evolution and history of digital characters, which is critical to understanding the theory and techniques behind how characters are developed
  • Contemporary issues, such as the "Uncanny Valley" phenomenon, that affect character design decisions
  • Process of building characters: anatomical considerations, character motion systems, deformation (muscle and skin) systems, facial setup, and rig synthesis and construction
  • Animation technology: keyframe strategies, curve interpolation, motion capture, procedural animation, artificial intelligence, crowd simulations, and interactive characters
  • Future of digital characters, including research questions that remain outstanding and the challenges for work beyond them

The second edition of this book has been significantly updated to reflect the latest trends and innovations in digital character development. It includes interviews with 15 leading character development professionals that provide unique insights into the challenges and ingredients for success in this field. With rich illustrations and visual code examples throughout, this book provides a comprehensive roadmap to character development for both professionals and students.

Media reviews

Citations

  • Choice, 05/01/2016, Page 0

About the author

Rob O'Neill is a Character Technical Director Supervisor at DreamWorks Animation. Prior to joining DreamWorks, he was an Assistant Professor at Pratt Institute where he was Director of the Digital Arts Research Lab, and a founding partner of Kickstand Animation.

tracking-