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Digital Games and Language Learning: Theory, Development and Implementation (Advances in Digital Language Learning and Teaching)

Digital Games and Language Learning: Theory, Development and Implementation (Advances in Digital Language Learning and Teaching)

Digital Games and Language Learning: Theory, Development and Implementation
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Digital Games and Language Learning: Theory, Development and Implementation (Advances in Digital Language Learning and Teaching) Hardback - 2021

by Peterson, Mark

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Bloomsbury, 2021-04-22. hardcover. Used: Good. 6.14x0.87x9.21. Buy with confidence. Excellent Customer Service & Return policy.
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Details

  • Title Digital Games and Language Learning: Theory, Development and Implementation (Advances in Digital Language Learning and Teaching)
  • Author Peterson, Mark
  • Binding Hardback
  • Condition Used: Good
  • Pages 300
  • Volumes 1
  • Language ENG
  • Publisher Bloomsbury
  • Publication date 2021-04-22
  • Features Bibliography, Dust Cover, Index
  • Bookseller's Inventory # SONG1350133000
  • ISBN 9781350133006 / 1350133000
  • Weight 1.31 lbs (0.59 kg)
  • Dimensions 9.21 x 6.14 x 0.69 in (23.39 x 15.60 x 1.75 cm)
  • Size 6.14x0.87x9.21
  • Category Language Arts / Linguistics / Literacy
  • Library of Congress subjects Language and languages - Computer-assisted, Gamification
  • Library of Congress Catalogue Number 2020050407
  • Dewey Decimal Code 418.007
  • Quantity available 1

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Reader reviews for Digital Games and Language Learning: Theory, Development and Implementation (Advances in Digital Language Learning and Teaching)

From the publisher

Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL).

The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings.

Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.

About the author

Mark Peterson is Associate Professor of Linguistics at Kyoto University, Japan.

Kasumi Yamazaki is Associate Professor of Japanese at the University of Toledo, USA.

Michael Thomas is Professor of Education at Liverpool John Moores University, UK.

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