BIBLIO is the largest independent book marketplace in the world, with over 100 million books.

Skip to content

Do-It-Yourself Multiplayer Java Games

Do-It-Yourself Multiplayer Java Games

Do-It-Yourself Multiplayer Java Games
Stock photo: cover may vary

Do-It-Yourself Multiplayer Java Games Paperback - 2018

by Annette Godtland,

Add to wish list
  • Used
New

Description

like new.
Ask the seller a question Add to wish list
A$97.76
A$5.78 Delivery within USA
Standard delivery: 2 to 14 days
More delivery options
Ships from GreatBookPrices (Maryland, United States)

Details

  • Title Do-It-Yourself Multiplayer Java Games
  • Author Annette Godtland,
  • Binding Paperback
  • Condition New
  • Pages 804
  • Volumes 1
  • Language ENG
  • Publisher Createspace Independent Publishing Platform
  • Publication date 2018-08-12
  • Bookseller's Inventory # 34496992
  • ISBN 9781725592308 / 1725592304
  • Weight 2.99 lbs (1.36 kg)
  • Dimensions 9.25 x 7.5 x 1.6 in (23.50 x 19.05 x 4.06 cm)
  • Category Computers - Games
  • Quantity available 5

About GreatBookPrices Maryland, United States

Biblio member since 2024

Since 1991, we have worked every day to serve our customers with state-of-the-art technology and world class service. We are dedicated to providing customers around the world with the widest selection of books, DVDs, and CDs at the absolute lowest price.

Terms of Sale: 30 day return guarantee, with full refund including original shipping costs for up to 30 days after delivery if an item arrives misdescribed or damaged.

Browse books from GreatBookPrices

Reader reviews for Do-It-Yourself Multiplayer Java Games

From the publisher

Do-It-Yourself Multiplayer Java Games: An Introduction to Java Sockets and Internet-Based Games is the fourth book of the Do-It-Yourself Java Games series. The previous books introduced games you could play by yourself or against the computer. This book will teach you to use Java sockets and TCP/IP to create games to play with your friends within a home network or over the internet. You'll learn to create games for any number of players, games that will pair up any two players, and games that restrict who is allowed to play. This book will guide you to create seven complete games: a turn-based strategy game, a timed competition, a continuous motion game, a fast-paced action game, and more.This book assumes you already have strong Java programming skills. This book assumes you either have experience creating event-driven user interfaces with Java Swing or you have read the second book, More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming. This book also assumes you either have experience with Java Threads and abstract classes or that you have read the third book, Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games. The Do-It-Yourself Java Games series of books uses a unique "discovery learning" approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about them. Through extensive use of fill-in blanks with answers at the back of the book, you will be guided to write complete programs yourself, starting with the first lesson. You'll create puzzle and game programs and discover how, when, and why Java programs are written the way they are.
tracking-