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Extreme Programming Applied: Playing to Win (Xp Series)

Extreme Programming Applied: Playing to Win (Xp Series)

Extreme Programming Applied: Playing to Win (Xp Series) Paperback - 2001 - 1st Edition

by Roy Miller

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Details

  • Title Extreme Programming Applied: Playing to Win (Xp Series)
  • Author Roy Miller
  • Binding Paperback
  • Edition number 1st
  • Edition 1
  • Condition Used - Good
  • Pages 384
  • Volumes 1
  • Language ENG
  • Publisher Addison-Wesley Professional
  • Publication date October 1, 2001
  • Illustrated Yes
  • Bookseller's Inventory # GOR005473619
  • ISBN 9780201616408 / 0201616408
  • Weight 1.26 lbs (0.57 kg)
  • Dimensions 9.18 x 7.38 x 0.75 in (23.32 x 18.75 x 1.91 cm)
  • Category Computers - Languages / Programming
  • Library of Congress subjects Computer software - Development, EXtreme programming
  • Library of Congress Catalogue Number 2001046253
  • Dewey Decimal Code 005.11
  • Quantity available 2

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Reader reviews for Extreme Programming Applied: Playing to Win (Xp Series)

From the publisher

Extreme Programming (XP) is a significant departure from traditional software development methods, one that is ushering in a change for both developers and business people. It is an agile methodology, which enables highly productive teams to produce quality software from rapidly changing or unclear requirements. XP is disciplined software craftsmanship, elevating best practices in software analysis, design, testing, implementation, and project management to a new level. Extreme Programming Applied helps you begin using the principles behind this revolutionary concept. Even as the popularity of XP grows, many programmers and developers are still seeking practical advice on getting started. They find themselves in search of an XP roadmap, one that points to paths around the obstacles. Extreme Programming Applied is just that roadmap, a pragmatic guide to getting started with Extreme Programming. It helps programmers and project managers take their first steps toward applying the XP discipline. This book is not a tutorial, however. It uses real-world experience to educate readers about how to apply XP in their organizations. The authors offer guidelines for implementing XP, illustrati

About the author

Ken Auer is the founder and president of RoleModel Software, one of the world's first companies dedicated to Extreme Programming. He is well-known for his expertise in the practical application of object technology, and has been a frequent speaker and tutorial and workshop leader at various industry conferences for nearly fifteen years. He has published articles in numerous magazines (including Communications of the ACM) and is a contributing author to the Pattern Languages of Program Design series published by Addison-Wesley.

Roy Miller is a software developer at RoleModel Software. He has been developing software and managing software projects for more than seven years. He has published articles and papers on Java and Extreme Programming on IBM's developerWorks Web site and elsewhere, and speaks at conferences about how organizations can apply XP to increase competitive advantage.

0201616408AB09172001

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