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Game Coding Complete, Fourth Edition

Game Coding Complete, Fourth Edition

Game Coding Complete, Fourth Edition
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Game Coding Complete, Fourth Edition Paperback - 2012 - 4th Edition

by McShaffry, Mike, Graham, David

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Course Technology. Used - Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
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Details

  • Title Game Coding Complete, Fourth Edition
  • Author McShaffry, Mike, Graham, David
  • Binding Paperback
  • Edition number 4th
  • Edition 4
  • Condition Used - Good
  • Pages 960
  • Volumes 1
  • Language ENG
  • Publisher Course Technology
  • Publication date 2012-03
  • Illustrated Yes
  • Bookseller's Inventory # 5622297-6
  • ISBN 9781133776574 / 1133776574
  • Weight 3.4 lbs (1.54 kg)
  • Dimensions 9.1 x 7.5 x 2.1 in (23.11 x 19.05 x 5.33 cm)
  • Category Computers - Games
  • Library of Congress subjects Computer games - Programming, Computer games - Design
  • Library of Congress Catalogue Number 2012930785
  • Dewey Decimal Code 794.81
  • Quantity available 1

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Reader reviews for Game Coding Complete, Fourth Edition

From the publisher

Welcome to Game Coding Complete, Fourth Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by two veteran game programmers, the book examines the entire game development process and all the unique challenges associated with creating a game. In this excellent introduction to game architecture, you'll explore all the major subsystems of modern game engines and learn professional techniques used in actual games, as well as Teapot Wars, a game created specifically for this book. This updated fourth edition uses the latest versions of DirectX and Visual Studio, and it includes expanded chapter coverage of game actors, AI, shader programming, LUA scripting, the C# editor, and other important updates to every chapter. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice.
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