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Game Programming

Game Programming

Game Programming
Stock photo: cover may vary

Game Programming Paperback - 2007 - 1st Edition

by Harris, Andy

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Used - Good

Description

Wiley & Sons, Incorporated, John. Used - Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
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Details

  • Title Game Programming
  • Author Harris, Andy
  • Binding Paperback
  • Edition number 1st
  • Edition 1
  • Condition Used - Good
  • Pages 570
  • Volumes 1
  • Language ENG
  • Publisher Wiley & Sons, Incorporated, John
  • Publication date February 9, 2007
  • Illustrated Yes
  • Bookseller's Inventory # 5190030-75
  • ISBN 9780470068229 / 0470068221
  • Weight 2.54 lbs (1.15 kg)
  • Dimensions 9.16 x 7.36 x 1.43 in (23.27 x 18.69 x 3.63 cm)
  • Category Computers - Games
  • Library of Congress subjects Computer games - Programming
  • Library of Congress Catalogue Number 2006936755
  • Dewey Decimal Code 794.815
  • Quantity available 1

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Reader reviews for Game Programming

From the publisher

Get on the fast track to creating computer games


Ever want to develop your own computer game? Learn the practical concepts of object-oriented programming for game design using Python(r) in this easy-to-follow, content-filled guide. Whether you're a student, aspiring game developer, or veteran programmer, you'll gain skills as you progress from station to station in a series of clear-cut tutorials on different styles of games. The last stop will be a finished game program for you to show off. Start your journey today on The Express Line to Learning and see where it takes you!
* Learn the basics of programming and 2D graphics as you go
* Plan programs, write and test code, and manage data
* Create text-based games, racing games, arcade games, and more
* Add sound, set up scorekeeping, and design avatars

All aboard for valuable online extras

Visit The L Line Web site at www.wiley.com/go/thelline for valuable online supplementary materials:
* Test bank with challenging review questions
* PowerPoint(r) slides with chapter outlines
* Programming code from the book

Along The L Line
* Complete tutorial coverage
* Ample illustrations and examples
* Real-world applications and hints for avoiding pitfalls
* Practice exams that help evaluate your progress

About the author

Andy Harris is a lecturer in computer science at Indiana University-Purdue University Indianapolis (IUPUI), where he manages the streaming media laboratory and teaches classes in several programming languages. His primary interests are game development, Python, Flash, PHP, Java, Microsoft languages, Perl, JavaScript/AJAX, Web-enabled data applications, virtual reality, and programming on portable devices. He has written books on many of these technologies, including Beginning Flash Game Programming For Dummies.
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