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Game Programming Patterns

Game Programming Patterns

Game Programming Patterns
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Game Programming Patterns Paperback - 2014

by Nystrom, Robert

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paperback. Good. Access codes and supplements are not guaranteed with used items. May be an ex-library book.
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Details

  • Title Game Programming Patterns
  • Author Nystrom, Robert
  • Binding Paperback
  • Edition [ Edition: first
  • Condition Used - Good
  • Pages 354
  • Volumes 1
  • Language ENG
  • Publisher Genever Benning
  • Publication date 2014-11-02
  • Features Index
  • Bookseller's Inventory # 0990582906.G
  • ISBN 9780990582908 / 0990582906
  • Weight 1.34 lbs (0.61 kg)
  • Dimensions 9.25 x 7.52 x 0.74 in (23.50 x 19.10 x 1.88 cm)
  • Category Computers - Games
  • Library of Congress subjects Computer games - Programming
  • Dewey Decimal Code 794.81
  • Quantity available 1

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Reader reviews for Game Programming Patterns

From the publisher

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

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