BIBLIO is the largest independent book marketplace in the world, with over 100 million books.

Skip to content

Game Programming Patterns

Game Programming Patterns

Game Programming Patterns Paperback / softback - 2014

by Robert Nystrom

Add to wish list
  • New
  • Paperback
New

Description

Paperback / softback. New.
Ask the seller a question Add to wish list
A$77.13
A$19.00 Delivery to USA
Standard delivery: 14 to 21 days
More delivery options
Ships from The Saint Bookstore (Merseyside, United Kingdom)

Details

  • Title Game Programming Patterns
  • Author Robert Nystrom
  • Binding Paperback
  • Edition [ Edition: first
  • Condition New
  • Pages 354
  • Volumes 1
  • Language ENG
  • Publisher Genever Benning
  • Publication date 2014-11-02
  • Features Index
  • Bookseller's Inventory # B9780990582908
  • ISBN 9780990582908 / 0990582906
  • Weight 1.34 lbs (0.61 kg)
  • Dimensions 9.25 x 7.52 x 0.74 in (23.50 x 19.10 x 1.88 cm)
  • Category Computers - Games
  • Library of Congress subjects Computer games - Programming
  • Dewey Decimal Code 794.81
  • Quantity available 10

About The Saint Bookstore Merseyside, United Kingdom

Biblio member since 2018

The Saint Bookstore specialises in hard to find titles & also offers delivery worldwide for reasonable rates.

Terms of Sale: Refunds or Returns: A full refund of the price paid will be given if returned within 30 days in undamaged condition. If the product is faulty, we may send a replacement.

Browse books from The Saint Bookstore

Reader reviews for Game Programming Patterns

From the publisher

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

tracking-