BIBLIO is the largest independent book marketplace in the world, with over 100 million books.

Skip to content

Gary Rosenzweig's Actionscript 3.0 Game Programming University

Gary Rosenzweig's Actionscript 3.0 Game Programming University

Gary Rosenzweig's Actionscript 3.0 Game Programming University
Stock photo: cover may vary

Gary Rosenzweig's Actionscript 3.0 Game Programming University Paperback - 2007

by Rosenzweig, Gary

Add to wish list
  • Used
  • Good
  • Paperback
Used - Good

Description

Que Pub, 2007T. paperback. Good. 1.1000 in x 8.9000 in x 6.9000 in.
Ask the seller a question Add to wish list
A$4.31
A$5.77 Delivery within USA
Standard delivery: 2 to 8 days
More delivery options
Ships from Open Books (Illinois, United States)

Details

  • Title Gary Rosenzweig's Actionscript 3.0 Game Programming University
  • Author Rosenzweig, Gary
  • Binding Paperback
  • Edition 1st edition
  • Condition Used - Good
  • Pages 440
  • Volumes 1
  • Language ENG
  • Publisher Que Pub
  • Publication date 2007T
  • Illustrated Yes
  • Bookseller's Inventory # mon0000746275
  • ISBN 9780789737021 / 0789737027
  • Weight 1.57 lbs (0.71 kg)
  • Dimensions 9.08 x 7.07 x 1 in (23.06 x 17.96 x 2.54 cm)
  • Size 1.1000 in x 8.9000 in x 6.9000 i
  • Category Computers - Games
  • Library of Congress subjects Computer animation, Computer games - Programming
  • Library of Congress Catalogue Number 2007028659
  • Dewey Decimal Code 794.815
  • Quantity available 1
  • Bookseller catalogues Book

About Open Books Illinois, United States

Biblio member since 2020

Open Books is a nonprofit bookstore in Chicago, IL, carrying all types of used books. All proceeds benefit book giveaways to those who lack access and literacy programming.

Terms of Sale: 30 day return guarantee, with full refund including original shipping costs for up to 30 days after delivery if an item arrives misdescribed or damaged.

Browse books from Open Books

Reader reviews for Gary Rosenzweig's Actionscript 3.0 Game Programming University

From the publisher

Written by a real-world Flash developer, this book presents readers with 10 projects that get them creating games quickly. The code can be used as it is, or modified for entertainment, education, or training applications.
tracking-