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Getting Started in 3D with Maya: Create a Project from Start to FinishModel, Texture, Rig, Animate, and Render in Maya

Getting Started in 3D with Maya: Create a Project from Start to FinishModel, Texture, Rig, Animate, and Render in Maya

Getting Started in 3D with Maya: Create a Project from Start to FinishModel,
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Getting Started in 3D with Maya: Create a Project from Start to FinishModel, Texture, Rig, Animate, and Render in Maya Paperback - 2012

by Watkins, Adam

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Routledge, 2012-02-09. 1. paperback. Used: Good. 6.00x1.00x10.00. Buy with confidence. Excellent Customer Service & Return policy.
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Details

  • Title Getting Started in 3D with Maya: Create a Project from Start to FinishModel, Texture, Rig, Animate, and Render in Maya
  • Author Watkins, Adam
  • Binding Paperback
  • Edition 1
  • Condition Used: Good
  • Pages 428
  • Volumes 1
  • Language ENG
  • Publisher Routledge
  • Publication date 2012-02-09
  • Illustrated Yes
  • Features Illustrated, Index, Table of Contents
  • Bookseller's Inventory # SONG0240820428
  • ISBN 9780240820422 / 0240820428
  • Weight 2.5 lbs (1.13 kg)
  • Dimensions 9.6 x 7.4 x 1.2 in (24.38 x 18.80 x 3.05 cm)
  • Size 6.00x1.00x10.00
  • Themes
    • Aspects (Academic): Science/Technology Aspects
  • Category Computers - Digital Media
  • Library of Congress subjects Three-dimensional display systems, Computer animation
  • Library of Congress Catalogue Number 2012003223
  • Dewey Decimal Code 006.68
  • Quantity available 1

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Reader reviews for Getting Started in 3D with Maya: Create a Project from Start to FinishModel, Texture, Rig, Animate, and Render in Maya

From the publisher

Deliver professional-level 3D content in no time with this comprehensive guide to 3D animation with Maya. With over 12 years of training experience, plus several award winning students under his belt, author Adam Watkins is the ideal mentor to get you up to speed with 3D in Maya.

Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic theory of fundamental techniques, then builds on this knowledge using practical examples and projects to put your new skills to the test. Prepared so that you can learn in an organic fashion, each chapter builds on the knowledge gained in the previous chapter, showing you all the essentials of 3D in Maya, from modeling and UV layout, to texture creation, rigging animating and rendering. As you go from project to project you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating complete projects in Maya.

About the author

Adam Watkins is Associate Professor, 3D Animation, School of Interactive Media & Design at the University of the Incarnate Word. He is currently on a research sabbatical at the Los Alamos National Laboratory in New Mexico, where he is part of the VISIBLE effort creating virtual simulation games for use in non-proliferation exercises. Watkins has headed the 3D Animation program for over ten years and is the author of several books and over 100 articles on 3D Animation. His students are the winners of multiple national and international animation awards and festivals.
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