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Getting Started with OpenGL ES 3+ Programming: Learn Modern OpenGL Basics (Modern Graphics Programming Primer & Tutorials)

Getting Started with OpenGL ES 3+ Programming: Learn Modern OpenGL Basics (Modern Graphics Programming Primer & Tutorials)

Getting Started with OpenGL ES 3+ Programming: Learn Modern OpenGL Basics
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Getting Started with OpenGL ES 3+ Programming: Learn Modern OpenGL Basics (Modern Graphics Programming Primer & Tutorials) Paperback - 2019

by de Ruiter, Hans

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Independently Published, 2019-02-18. paperback. New. 8.00x0.19x10.00. Buy with confidence. Excellent Customer Service & Return policy.
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Reader reviews for Getting Started with OpenGL ES 3+ Programming: Learn Modern OpenGL Basics (Modern Graphics Programming Primer & Tutorials)

From the publisher

Embark on a journey to master modern OpenGL ES 3+ programming with "Getting Started with OpenGL ES 3+: Learn Modern OpenGL Basics!"

Are you fascinated by the world of computer games and 3D graphics but find the complexity daunting? Fear not - this tutorial series is your gateway to mastering the fundamentals of modern OpenGL ES 3+ and SDL2.

This tutorial series will take you from zero through to rendering 3D texture-mapped objects with lighting. By the time you're done you'll have the fundamentals of modern OpenGL down, and will be ready for bigger things.

What You'll Learn

In short: modern OpenGL. You'll avoid learning old outdated techniques you shouldn't be using any more (unlike many other tutorials).

Here's an overview of what's inside:

  • Tutorial 1: Create a window
  • Tutorial 2: Draw something
  • Tutorial 3: Add detail using texture mapping
  • Tutorial 4: Draw a simple 3D scene
  • Tutorial 5: Add a light to make it look more real
  • Tutorial 5a (bonus): Make objects move, a.k.a., frame-rate independent animation
Maximize Your Learning

You'll get the most out of these tutorials if you also read the "Modern Graphics Programming Primer" book. The primer covers the theory, making it the perfect companion to these tutorials.

About the Author

Hans de Ruiter is a software engineer with a background in computer vision and graphics. As a child/teenager he taught himself programming, constructed electronic circuits from kitsets, and also had a keen interest both science and in building things himself. He persued these interests further at university, going all the way through to a Ph.D. (at the University of Toronto).

He's written both graphics software and graphics drivers, giving him a broad understanding of how modern graphics cards work.

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