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Graphic Java 2 Vol. 2 : Swing

Graphic Java 2 Vol. 2 : Swing

Graphic Java 2 Vol. 2 : Swing
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Graphic Java 2 Vol. 2 : Swing Paperback - 1999 - 3rd Edition

by Geary, David M

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Pearson Education, Limited. Used - Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
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Details

  • Title Graphic Java 2 Vol. 2 : Swing
  • Author Geary, David M
  • Binding Paperback
  • Edition number 3rd
  • Edition 3
  • Condition Used - Good
  • Pages 1600
  • Volumes 1
  • Language ENG
  • Publisher Pearson Education, Limited, Harlow, Essex, United Kingdom
  • Publication date March 12, 1999
  • Bookseller's Inventory # GRP73130840
  • ISBN 9780130796677 / 0130796670
  • Weight 5.46 lbs (2.48 kg)
  • Dimensions 8.95 x 7.16 x 3.1 in (22.73 x 18.19 x 7.87 cm)
  • Category Computers - Languages / Programming
  • Library of Congress subjects Java (Computer program language)
  • Library of Congress Catalogue Number 00500287
  • Dewey Decimal Code 006.66
  • Quantity available 1

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Reader reviews for Graphic Java 2 Vol. 2 : Swing

From the publisher

Master the Java Foundation Classes with Graphic Java 2, the most complete and comprehensive guide to the AWT, Swing, and the 2D API VOLUME 2: SWING Swing gives Java application programmers world-class tools for building professional, customizable cross-platform GUIs. This comprehensive reference by former Sun engineer David Geary shows experienced programmers how to take full advantage of Swing's power. Practical explanations and robust code examples provide the resources you need to build Java applications with sophisticated graphical user interfaces. Graphic Java is the one exhaustive reference that contains everything you need to know about Swing. In depth explanations are coupled with class diagrams and code examples for all of the key components, including: * Buttons and labels * Progress bars and sliders * Frames, windows, and dialogs * Internal frames and desktop panes * Color and file choosers * Menus and toolbars * Lists and combo boxes * Text components * Tables and trees You'll discover the key design considerations associated with Swing development, including Swing's object-oriented idioms and design patterns, and the pluggable look and feel architecture. You will under

About the author

David Gearywas lead engineer for the user interface toolkit for JavaSoft's Java Management API. He has been developing GUIs and using object-oriented technology since 1984, including C++, Smalltalk, Eiffel, Objective-C and now Java. He is currently an independent Java consultant.

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