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Head First iPhone and iPad Development: A Learner's Guide to Creating Objective-C Applications for the iPhone and iPad

Head First iPhone and iPad Development: A Learner's Guide to Creating Objective-C Applications for the iPhone and iPad

Head First iPhone and iPad Development: A Learner's Guide to Creating
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Head First iPhone and iPad Development: A Learner's Guide to Creating Objective-C Applications for the iPhone and iPad Paperback - 2011

by Pilone, Dan

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Brand: O'Reilly Media, 2011-07-03. Second. paperback. Used: Good. 8.00x1.40x9.25. Buy with confidence. Excellent Customer Service & Return policy.
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Reader reviews for Head First iPhone and iPad Development: A Learner's Guide to Creating Objective-C Applications for the iPhone and iPad

From the publisher

Let's say you have a killer app idea for iPhone and iPad. Where do you begin? "Head First iPhone and iPad Development" will help you get your first application up and running in no time. You'll not only learn how to design for Apple's devices, you'll also master the iPhone SDK tools -- including Interface Builder, Xcode, and Objective-C programming principles -- to make your app stand out.

Whether you're a seasoned Mac developer who wants to jump into the App store, or someone with strong object-oriented programming skills but no Mac experience, this book is a complete learning experience for creating eye-catching, top-selling iPhone and iPad applications.Install the iPhone OS SDK and get started using Interface Builder and XCodePut Objective-C core concepts to work, including message passing, protocols, properties, and memory managementTake advantage of iPhone OS patterns such as datasources and delegatesPreview your applications in the SimulatorBuild more complicated interactions that utilize multiple views, data entry/editing, and rotationWork with the iPhone's camera, GPS, and accelerometerOptimize, test, and distribute your application

We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, "Head First iPhone and iPad Development" has a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.

About the author

Dan Pilone is a Senior Software Architect with Blueprint Technologies, Inc. He has designed and implemented systems for Hughes, ARINC, UPS, and the Naval Research Laboratory. He also teaches project management and software design and engineering at The Catholic University in Washington D.C. Dan is the author of several books on software development, including UML 2.0 in a Nutshell and UML 2.0 Pocket Reference (O'Reilly).

Tracey Pilone, a licensed Civil Engineer, is a freelance technical writer who has worked on mission planning and RF analysis software for the Navy. She has a Civil Engineering degree from Virgina Tech and a Masters of Education from the University of Virginia.

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