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Intelligent Learning Systems: Adaptive and Game Based

Intelligent Learning Systems: Adaptive and Game Based

Intelligent Learning Systems: Adaptive and Game Based
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Intelligent Learning Systems: Adaptive and Game Based Hardback - 2024

by Mia Walker, Auton Gill

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Description

Knowledge Bakers, 2024. Hardcover. English
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Details

  • Title Intelligent Learning Systems: Adaptive and Game Based
  • Author Mia Walker, Auton Gill
  • Binding Hardback
  • Pages 122
  • Volumes 1
  • Language ENG
  • Publisher Knowledge Bakers
  • Publication date 2024
  • Bookseller's Inventory # Astral-9789390013418
  • ISBN 9789390013418 / 9390013410
  • Weight 0.77 lbs (0.35 kg)
  • Dimensions 9.21 x 6.14 x 0.31 in (23.39 x 15.60 x 0.79 cm)
  • Category Computers - General Information
  • Quantity available 500

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Reader reviews for Intelligent Learning Systems: Adaptive and Game Based

From the publisher

-It provides an introduction to the concept of game-based and adaptive learning, including their benefits and potential applications in various settings.

-It explores the role of games in education and how they can be used to engage students and improve learning outcomes. It covers topics such as educational game design principles, types of games used in education, and examples of successful implementations.

-It focuses on the use of simulations in learning, including their advantages and limitations and discusses various types of simulations, such as virtual simulations, role-playing simulations, and interactive simulations, and their applications in different domains.

-It covers the concept of gamification, which involves incorporating game elements and mechanics into non-game contexts to motivate and engage learners and explores the use of virtual worlds in learning, including their potential benefits and challenges.

-It provides examples of how faculty members have incorporated game-based and adaptive learning strategies into their teaching practices. It includes case studies, examples of successful implementations, and tips for getting started with game-based and adaptive learning.

-This book will be an indispensable source of information for scientists, educators, engineers, and technical staff active in all fields of learning.

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