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AN INTRODUCTION TO COMPUTER GRAPHICS AND CREATIVE 3D ENVIRONMENTS 2008

AN INTRODUCTION TO COMPUTER GRAPHICS AND CREATIVE 3D ENVIRONMENTS 2008

AN INTRODUCTION TO COMPUTER GRAPHICS AND CREATIVE 3D ENVIRONMENTS 2008
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AN INTRODUCTION TO COMPUTER GRAPHICS AND CREATIVE 3D ENVIRONMENTS 2008 Hardback - 2008 - 2008th Edition

by BLUNDELL B.G

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USA Edition . New. Brand New! Fast Delivery US Edition and ship within 24-48 hours. Deliver by FedEx and Dhl, & Aramex, UPS, & USPS and we do accept APO and PO BOX Addresses. Order can be delivered worldwide within 6-10 days and we do have flat rate for up to 2LB. Extra shipping charges will be requested if the Book weight is more than 5 LB. This Item May be shipped from India, United states & United Kingdom. Depending on your location and availability.
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Details

  • Title AN INTRODUCTION TO COMPUTER GRAPHICS AND CREATIVE 3D ENVIRONMENTS 2008
  • Author BLUNDELL B.G
  • Binding Hardback
  • Edition number 2008th
  • Edition USA Edition
  • Condition New
  • Pages 480
  • Volumes 1
  • Language ENG
  • Publisher Springer, London, England
  • Publication date 2008-09
  • Bookseller's Inventory # CBS 9781848000414
  • ISBN 9781848000414 / 1848000413
  • Weight 2.9 lbs (1.32 kg)
  • Dimensions 9.4 x 7.2 x 1.5 in (23.88 x 18.29 x 3.81 cm)
  • Category Computers - General Information
  • Library of Congress Catalogue Number 2008930127
  • Dewey Decimal Code 006.6
  • Quantity available 2

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Reader reviews for AN INTRODUCTION TO COMPUTER GRAPHICS AND CREATIVE 3D ENVIRONMENTS 2008

From the publisher

This book introduces the fundamentals of 2-D and 3-D computer graphics. Additionally, a range of emerging, creative 3-D display technologies are described, including stereoscopic systems, immersive virtual reality, volumetric, varifocal, and others.

Interaction is a vital aspect of modern computer graphics, and issues concerning interaction (including haptic feedback) are discussed. Included with the book are anaglyph, stereoscopic, and Pulfrich viewing glasses. Topics covered include: - essential mathematics, - vital 2-D and 3-D graphics techniques, - key features of the graphics, - pipeline, - display and interaction techniques, - important historical milestones.

Designed to be a core teaching text at the undergraduate level, accessible to students with wide-ranging backgrounds, only an elementary grounding in mathematics is assumed as key maths is provided. Regular Over to You activities are included, and each chapter concludes with review and discussion questions."

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