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Introduction to Java Programming : Comprehensive Version

Introduction to Java Programming : Comprehensive Version

Introduction to Java Programming : Comprehensive Version
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Introduction to Java Programming : Comprehensive Version Paperback - 2006 - 6th Edition

by Liang, Y. Daniel

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Pearson Education, Limited. Used - Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
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Details

  • Title Introduction to Java Programming : Comprehensive Version
  • Author Liang, Y. Daniel
  • Binding Paperback
  • Edition number 6th
  • Edition 6
  • Condition Used - Good
  • Pages 1301
  • Volumes 1
  • Language ENG
  • Publisher Pearson Education, Limited, Upper Saddle River, New Jersey, U.S.A.
  • Publication date July 12, 2006
  • Illustrated Yes
  • Bookseller's Inventory # 4025297-6
  • ISBN 9780132221580 / 0132221586
  • Weight 5.07 lbs (2.30 kg)
  • Dimensions 10.06 x 8.06 x 1.89 in (25.55 x 20.47 x 4.80 cm)
  • Library of Congress subjects Java (Computer program language)
  • Library of Congress Catalogue Number 2006045825
  • Dewey Decimal Code 005.133
  • Quantity available 1

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Reader reviews for Introduction to Java Programming : Comprehensive Version

From the publisher

For courses in Java--Introduction to Programming and Object-Oriented Programming. Daniel Liang teaches concepts of problem-solving and object-oriented programming using a fundamentals-first approach. Beginning programmers learn critical problem-solving techniques then move on to grasp the key concepts of object-oriented and GUI programming using Java 5. Students start with the essential problem-solving and programming concepts (control statements, methods, and arrays), are then introduced to object-oriented programming, graphical user interface (GUI), and applets, and finally to exception handling, I/O, data structures, and other advanced subjects. Liang uses small, simple, and stimulating examples to demonstrate concepts and techniques while longer examples are presented in case studies with overall discussions and thorough line-by-line explanations. Students can now write short, interesting, graphical game programs starting from Chapter 2! reinforcing key concepts with objectives lists, introduction and chapter overviews, easy to follow examples, chapter summaries, review questions, programming exercises, interactive self-test. Students receive solutions to even-numbered programming exercises, source code for the examples in the book, online self assessment (w/over 1000 multiple-choice questions) and ONLINE homework through GRADIANCE, the industries most advanced online homework application. Instructors are offered the most extensive library of support materials available including interactive and animated slides, TestGen (w/over 2000 multiple-choice questions), solutions to all programming exercises, sample exams and supplemental exercises. Available in two versions, the Fundamentals First edition (chapters 1-19) and the Comprehensive version (chapters 1-36).
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