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Invent Your Own Computer Games With Python

Invent Your Own Computer Games With Python

Invent Your Own Computer Games With Python Paperback - 2010

by Al Sweigart

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  • Paperback
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Description

Al Sweigart, 2010. Paperback. Good. Disclaimer:A copy that has been read, but remains in clean condition. All pages are intact, and the cover is intact. The spine may show signs of wear. Pages can include limited notes and highlighting, and the copy can include previous owner inscriptions. An ex-library book and may have standard library stamps and/or stickers. At ThriftBooks, our motto is: Read More, Spend Less.Dust jacket quality is not guaranteed.
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Details

  • Title Invent Your Own Computer Games With Python
  • Author Al Sweigart
  • Binding Paperback
  • Edition 2nd
  • Condition Used - Good
  • Pages 438
  • Volumes 1
  • Language ENG
  • Publisher Al Sweigart
  • Publication date 2010
  • Illustrated Yes
  • Bookseller's Inventory # G0982106017I3N10
  • ISBN 9780982106013 / 0982106017
  • Weight 1.9 lbs (0.86 kg)
  • Dimensions 10 x 8 x 0.89 in (25.40 x 20.32 x 2.26 cm)
  • Category Computers - Games
  • Library of Congress subjects Python (Computer program language), Computer games - Design
  • Dewey Decimal Code 005.133
  • Quantity available 1

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Reader reviews for Invent Your Own Computer Games With Python

From the publisher

* * * * IMPORTANT NOTE: This is the 2nd edition. The 3rd edition is now available for sale or download. * * * * "Invent Your Own Computer Games with Python" teaches you computer programming in the Python programming language. Each chapter gives you the complete source code for a new game and teaches the programming concepts from these examples. The book is available under a Creative Commons license and can be downloaded in full for free from http: //inventwithpython.com "Invent with Python" was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has never programmed before. This second edition has revised and expanded content, including using the Pygame library to make games with graphics, animation, and sound.

About the author

Albert Sweigart (but you can call him Al), is a software developer in San Francisco, California who enjoys bicycling, reading, volunteering, computer security, haunting coffee shops, and making useful software. He is originally from Houston, Texas. He finally put his University of Texas at Austin computer science degree in a frame. He is a friendly introvert, an atheist, a cat person, and fears that he is losing brain cells over time. He laughs out loud when watching park squirrels, which makes people think he's a simpleton. His childhood Nintendo habit led him into programming and all the joys that come of it. His web site and blog are located at http: //coffeeghost.net
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