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Invent Your Own Computer Games with Python, 2nd Edition

Invent Your Own Computer Games with Python, 2nd Edition

Invent Your Own Computer Games with Python, 2nd Edition
Stock photo: cover may vary

Invent Your Own Computer Games with Python, 2nd Edition Paperback - 2010

by Al Sweigart

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Description

Used - Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
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Details

  • Title Invent Your Own Computer Games with Python, 2nd Edition
  • Author Al Sweigart
  • Binding Paperback
  • Edition 2nd
  • Condition Used - Good
  • Pages 438
  • Volumes 1
  • Language ENG
  • Publisher Albert\Sweigart
  • Publication date 2010-05
  • Illustrated Yes
  • Bookseller's Inventory # 8586016-6
  • ISBN 9780982106013 / 0982106017
  • Weight 1.9 lbs (0.86 kg)
  • Dimensions 10 x 8 x 0.89 in (25.40 x 20.32 x 2.26 cm)
  • Category Computers - Games
  • Library of Congress subjects Python (Computer program language), Computer games - Design
  • Dewey Decimal Code 005.133
  • Quantity available 2

About Better World Books Indiana, United States

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Reader reviews for Invent Your Own Computer Games with Python, 2nd Edition

From the publisher

* * * * IMPORTANT NOTE: This is the 2nd edition. The 3rd edition is now available for sale or download. * * * * "Invent Your Own Computer Games with Python" teaches you computer programming in the Python programming language. Each chapter gives you the complete source code for a new game and teaches the programming concepts from these examples. The book is available under a Creative Commons license and can be downloaded in full for free from http: //inventwithpython.com "Invent with Python" was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has never programmed before. This second edition has revised and expanded content, including using the Pygame library to make games with graphics, animation, and sound.

About the author

Albert Sweigart (but you can call him Al), is a software developer in San Francisco, California who enjoys bicycling, reading, volunteering, computer security, haunting coffee shops, and making useful software. He is originally from Houston, Texas. He finally put his University of Texas at Austin computer science degree in a frame. He is a friendly introvert, an atheist, a cat person, and fears that he is losing brain cells over time. He laughs out loud when watching park squirrels, which makes people think he's a simpleton. His childhood Nintendo habit led him into programming and all the joys that come of it. His web site and blog are located at http: //coffeeghost.net
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