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Invent Your Own Computer Games with Python, 4th Edition

Invent Your Own Computer Games with Python, 4th Edition

Invent Your Own Computer Games with Python, 4th Edition
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Invent Your Own Computer Games with Python, 4th Edition Paperback - 2016 - 4th Edition

by Sweigart, Al

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No Starch Press. 4. Very Good. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.
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Details

  • Title Invent Your Own Computer Games with Python, 4th Edition
  • Author Sweigart, Al
  • Binding Paperback
  • Edition number 4th
  • Edition 4
  • Condition Used - Very good
  • Pages 376
  • Volumes 1
  • Language ENG
  • Publisher No Starch Press
  • Publication date 2016-12-16
  • Illustrated Yes
  • Features Illustrated, Index
  • Bookseller's Inventory # 1593277954-11-1
  • ISBN 9781593277956 / 1593277954
  • Weight 1.6 lbs (0.73 kg)
  • Dimensions 9.1 x 6.9 x 0.7 in (23.11 x 17.53 x 1.78 cm)
  • Age range 10 to UP years
  • Grade levels 5 - UP
  • Reading level 1030
  • Category Computers - Languages / Programming
  • Library of Congress subjects Python (Computer program language), Computer games - Programming
  • Library of Congress Catalogue Number 2016037817
  • Dewey Decimal Code 794.815
  • Quantity available 1

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Reader reviews for Invent Your Own Computer Games with Python, 4th Edition

From the publisher

Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language--even if you've never programmed before!

Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you'll learn key programming and math concepts that will help you take your game programming to the next level.

Learn how to:
-Combine loops, variables, and flow control statements into real working programs
-Choose the right data structures for the job, such as lists, dictionaries, and tuples
-Add graphics and animation to your games with the pygame module
-Handle keyboard and mouse input
-Program simple artificial intelligence so you can play against the computer
-Use cryptography to convert text messages into secret code
-Debug your programs and find common errors

As you work through each game, you'll build a solid foundation in Python and an understanding of computer science fundamentals.

What new game will you create with the power of Python?

The projects in this book are compatible with Python 3.

Media reviews

Citations

  • Voice of Youth Advocates, 04/01/2017, Page 0

About the author

Al Sweigart is a software developer and teaches programming to kids and adults. He has written several Python books, including Automate the Boring Stuff with Python and Making Games with Python & Pygame.
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